religion..

OsmarChito

Warlord
Joined
Aug 12, 2006
Messages
145
I have a simple question about religion : Can you found more than 1 religion? and if you can, is it founded on the same city that you found your first religion?
 
Each Civ can found only 1 religion, and the game is set up so that not every Civ in a game can do so.
 
I'd love to know what happens with religion on late era starts, about half of my games I like to start from Medieval or Renaissance era, so when doing that how the religion founders are determined..
 
Each Civ can found only 1 religion, and the game is set up so that not every Civ in a game can do so.

Specifically, the game is set up so that there are only half as many Religions available as there are Civs.

I think we've all been working on the assumption that a Civ can only found one Religion...otherwise, given the above, that could be terribly unfair. As it seems now, your second Great Prophet (and it seems you can only get two), grows your Religion by adding additional beliefs to your Pantheon, Founder and Follower beliefs.
 
Whoa, whoa! We are limited to 2 Great Prophets? Do they do nothing else except found religions and add belief slots? They can't make faith-y tile improvements or start a golden age?
 
All that is knows is that when faith hits 10 you get a pantheon believe.
The first great prophet lets you start a religion with one founder and follower believes.
The second great prophet lets you get two additional believes (follower and enhancer).

It implies that you can only get 2 but it's not a fact that you can't get more.
 
No, it only implies that only 2 great prophets per civilization can let you pick beliefs. Says nothing about anything else that great prophets may or may not do or if anyone can get more than two.

Watch this video.

At 1:29:04, you can see the options of the Great Prophet unit:

*Found a Religion
*Move
*Do Nothing
*Sleep
*Embark
*Other Options (Which on Great People units are usually golden age, gift and disband).

Note that he doesn't appear to have any greyed out Great People function (like, i.e., Culture Bomb). Doesn't look like Great Prophets do anything else. So why would you want more than two?

And, given that Great Prophets do not automatically spawn when you get X amount of Faith (you have a successively greater chance of spawning a Great Prophet after you've met X amount of Faith), you won't easily be able to spam out Great Prophets the way you can other Great People. It also makes sense that when all the Religions are founded, you won't be able to spawn a Great Prophet, and the same cut-off for when you've developed your Religion fully.

We don't know for sure that you'll only be able to spawn two Great Prophets. But, given what we do know, I believe that assumption is well-founded.
 
Probably not over. Inconvenient, yes, but you can win just like you win now. Plus, you have your pantheon ability and, if you are smart, you can find a civ with a good follower belief and use that to your advantage.
 
Also, if you get beaten in the "religious race" that could mean you just didn't take part in it, choosing to focus not in faith production but in something else. Or perhaps you're just unlucky (due to the Great Prophet's spawn mechanism, faith in ancient ruins etc.), but I like to think we're going to be able to trade between building a library or a shrine/temple/whatever produces faith early in game, for instance.

And as Louis XXIV stated, you retain the Pantheon bonus and benefit from other religions (through the followers/enhancer beliefs) as they expand into your cities. Later in game, if you get a Great Prophet, you'll be able to choose the 2nd Belief (and the enhancer, I guess) by yourself.

Thus, founding a religion is good, but the game goes on if you were not able to.
 
There's no religious victory, and I doubt that Cultural Victory will be modified to include a religion, so I'm it's bit silly to assume you lose the game if you don't found a religion, I'm pretty sure that 90% of the time on higher difficulties you actually will not be able to found a religion anyways because the AI will beat you to it.
 
I'd love to know what happens with religion on late era starts, about half of my games I like to start from Medieval or Renaissance era, so when doing that how the religion founders are determined..

This is an interesting question.

Sometimes I start in the Industrial Era because I like late game warfare. What happens to religions? Will we randomly start with one, or none? Hmm.

My guess is they'll go with the easiest route, so we'll end up with pantheons in weird eras and eventually spawn great prophets normally.
 
So will it be worth it NOT to found a religion? if you get beaten in the race is the game over?

As Liex says, if you don't found a religion, it's likely you focused on other things. Ignoring faith means you can put more time and energy into, say, science. And you can always join someone else's Religion for follower benefits (the fact that this happens means you have a chance of an AI liking you more because you share a Religion).

There's no religious victory, and I doubt that Cultural Victory will be modified to include a religion...

Yes, there's no "religious victory" but it does seem that a Religion will give a nice boost along whatever victory path you're taking. There even seem to be beliefs that increase your science output. Religion could end up being a wonderful victory enhancer.
 
Also; your chance of founding a religion appears based on number of civs in the game.
On a map where the number of civs is the same (or less) than number of religions, (say small or smaller), your chance of eventually founding a religion is bound to be 100%. (It just might take a long time if you don't focus on it.)
But on a map with a lot of civs (say a huge map with default number of civs), then several civs won't be able to found one.
 
Also; your chance of founding a religion appears based on number of civs in the game.
On a map where the number of civs is the same (or less) than number of religions, (say small or smaller), your chance of eventually founding a religion is bound to be 100%. (It just might take a long time if you don't focus on it.)
But on a map with a lot of civs (say a huge map with default number of civs), then several civs won't be able to found one.

I don't think that is the case. The number of religions is half the number of civs; even if a game has only 4 civs, 2 won't be able to found their own religion.
 
And during the PAX demo Dennis actually said that "the AI will DEFENIATELY are going to play that game" where the game = founding a religion, they will focus on religion, so you will eitehr have to focus on a religion or end up without one and wait until the AI will spread it to you.
 
It would be a neat touch if certain AIs had more or less motivation towards founding a religion, similar to how they already favour certain victory types. This would allow the more pious leaders, like Isabella, or civilisations like India, which were the birthplace of real-world religions, to be reflected without (unnecessarily) changing their UAs. Leaders like Attila and Genghis, on the other hand, would be quite content to miss out and focus on something else.

They could also bring back the option in BtS where AI leaders would pick their "favourite" religion first, if it is still available: so Christian Byzantines, Muslim Arabs, Buddhist Siamese, etc. Of course, it is also fun to see Jewish Vikings and Confucian Aztecs roaming the world too :P
 
It would be a neat touch if certain AIs had more or less motivation towards founding a religion, similar to how they already favour certain victory types. This would allow the more pious leaders, like Isabella, or civilisations like India, which were the birthplace of real-world religions, to be reflected without (unnecessarily) changing their UAs. Leaders like Attila and Genghis, on the other hand, would be quite content to miss out and focus on something else.

They could also bring back the option in BtS where AI leaders would pick their "favourite" religion first, if it is still available: so Christian Byzantines, Muslim Arabs, Buddhist Siamese, etc. Of course, it is also fun to see Jewish Vikings and Confucian Aztecs roaming the world too :P

Seeing as how the religions are found I DO think that civs should have a preference list. Like Byzantine could have Christinaity as top choice, Islam as second, maybe Judaism as third etc. So if Christianity and Islam are already chosen and Judaism isn't then Byzantine will found Judaism, but if they found religion first in most games then they will found Christianity. Now this is pure speculation, something I think should be in.
 
It's a little strange that you can't found more than one religion. India and China came up with 4 and 2 distinct religions respectively within their civilizations.
 
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