Religious units combat strength

nekroth

Chieftain
Joined
Sep 18, 2016
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As shown in the devs religious play Phillip's +combat strength vs different religions applies to apostles.In the first look video that wasn't specifically mentioned.

Is it safe to assume that other UA/LUA cs modifiers apply as well ?

So for example tomyris apostles heal when killing other religious units and get extra damage vs wounded . Synergy with kurgan for religious victory.

Montezuma's ones gain extra cs for different amenities , tlachtli gives faith , again synergy.

Japan has easier time converting coastal cities , can get extra faith with optimal holy site placing in-between other districts.

America will be a pain to convert.

India's elephants minus cs against adjacent apostles could apply too ? Could be gamey using elephants in information era to help the religion wars, like keeping legions in CIV 5 till railroads, but interesting interaction nonetheless.

Imho gives pure domination civs like scythia/aztecs a different victory path , hence more flexibility.What you guys think about it?
 
No, it is not (but it is possible, we don't know). Otherwise Theocracy's +5 to theological combat bonus would be quite weak.

Theology also allows buying military units w faith
 
Interesting idea, but we just don't know yet, which abilities apply to religious combat strength.

Yea i know we dont , just making an assumption here , which makes too much sense in my mind at least , and discussing the implications of it. I dont think its a coincidence that the two most warlike civs get bonuses to faith. Dominate early neighboring religious civs, then have less competition spreading yours and with stronger apostles to boot. It goes hand in hand with the greater flexibility the civs have in CiV VI
 
China can use its walls to keep foreign missionaries out (at least by land)

If the combat bonuses don't roll over to religious combat for everyone in the base game, there has to be a way to mod it in. Religious combat already seems interesting; can't wait for mods to put in full-on crusades where maybe combat units convert surrounding cities like apostles do when they defeat an enemy unit of a differing religion.
 
China can use its walls to keep foreign missionaries out (at least by land)

If the combat bonuses don't roll over to religious combat for everyone in the base game, there has to be a way to mod it in. Religious combat already seems interesting; can't wait for mods to put in full-on crusades where maybe combat units convert surrounding cities like apostles do when they defeat an enemy unit of a differing religion.

I went and checked the wording of Civs' abilities at well of souls.
Seems (if its copy pasted from an in-game source) that Aztecs get their bonuses specifically for military units and Scythia for combat units.

America and Japan could still work with my theory.

Its just seems such an underutilized aspect of the game though, at least with the known civs. To boost religious units combat strenght , either be theocracy or Spain .
Maybe there is a civic as well , but still..

No, it is not (but it is possible, we don't know). Otherwise Theocracy's +5 to theological combat bonus would be quite weak.

That's kinda like saying that oligarchy's combat bonus is trash though. Its +4 to melee units.
 
That's kinda like saying that oligarchy's combat bonus is trash though. Its +4 to melee units.
Oligarchy comes much earlier & melee combat is much common than theological combat. I don't think that most normal combat modifiers would apply to theological combat though.
 
China's Great wall does not slow down units. It only provides a defensive bonus for a unit that is stationed there(like a Fort).

I like the sound of Combat boni also affect religious Combat. Other UA , not so much. Like Conversion strength should not get Strength Boni. So American Apostles on their own continent will be stronger in Religious combat, but their conversion value would be the same.
 
Theological warfare is idiotic. The Apostle lunches a thunder strike against another unit? Is this age of mythologies now?

Finally! I knew, civfanatics wouldn't let me down! ;)

Anyway, it's really just a visualization. The concept of theological combat is sound. However, it should be endless sequences of quotes, sophistic argumentation over minor details in synodes held for several month.
Somehow I doubt the appeal of this in a video game, though.
Hence the lightning.
Hence the thunder.
I'm fine with this! :)
 
Finally! I knew, civfanatics wouldn't let me down! ;)

Anyway, it's really just a visualization. The concept of theological combat is sound. However, it should be endless sequences of quotes, sophistic argumentation over minor details in synodes held for several month.
Somehow I doubt the appeal of this in a video game, though.
Hence the lightning.
Hence the thunder.
I'm fine with this! :)

Tbh, in the early eras of the game, it does makes sense that visual interpretations of theological combat would be lightning and stuff.

But in the late game, seeing dudes fire lightning strikes at each other right next to my industrial district and my campus with science labs.... Not so much.
 
Tbh, in the early eras of the game, it does makes sense that visual interpretations of theological combat would be lightning and stuff.

But in the late game, seeing dudes fire lightning strikes at each other right next to my industrial district and my campus with science labs.... Not so much.

How else do you think they get the equipment for the lightning strikes if not your campus science labs?
 
I went and checked the wording of Civs' abilities at well of souls.
Seems (if its copy pasted from an in-game source) that Aztecs get their bonuses specifically for military units and Scythia for combat units.

America and Japan could still work with my theory.

Its just seems such an underutilized aspect of the game though, at least with the known civs. To boost religious units combat strenght , either be theocracy or Spain .
Maybe there is a civic as well , but still..[/QUOTE]

It seems i was correct. Both America and Japan actually get bonuses to theological combat as was seen in the Filthyrobot Japan's religious playthrough. Couldnt see if it worked for Scythia as well. No aztecs in the pre-release build so its still possible.
 
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