Remove "Recommended".

Go into the options tab and turn off 'advisor popups' I believe. I think it's the first option.
 
Both options are turned off(in fact - all the options in "Options" menu are turned off), but recommendations are still there.
 
Skyer said:
Both options are turned off(in fact - all the options in "Options" menu are turned off), but recommendations are still there.

Make sure 'Minimize Popups' is checked. Your options should look like:

opt.jpg


You shouldn't get any recommendations with this setup.
 
After making changes, do you have to quit the game for the changes to take effect?
 
Skyer, what level are you playing at? At the two lowest levels, you'll get Sid's pop-ups regardless. Or so it seems to say in the Manual.
 
I just did those options above exactly and started a new game on Deity, and it STILL doesn't switch off those recommendations.

(Not sids pop-ups, those are gone, but when it recommends in blue what you should build and what to research)
 
I choose the options you said :-

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I EXIT the game. I clear the cache. I START the game again. I check the options, they are the same. I now start a game on EMPEROR and this is what I get
: -

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and -

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I don't think that there is really anything more that you can do about them, but I doubt that they can really be that annoying can they? (although I'll definitly grant that the popups are) At least for me I'm thinking about the game too much to really notice them.
 
Not exactly sure if this will work, or it may even bork the game, but worth a shot.

** create a mod directory and same path as where you got the file, or at least save the original xml file as a different name so you have a backup to fall back on **

You might try modding ...
C:\ProgramFiles\Firaxis Games\Civ4\Assets\XML\Units\Civ4UnitInfos.xml

Then, on the advisor tag, change it to NONE (not sure, I need to be heading to bed). Just do a test with warrior, worker, and settler (maybe scout also). Load your mod up and see if you get the 'recommended' setting still.

If you don't post results then I will try it tomorrow after I've gotten some sleep.

Good luck, I really hate those things, I'd like to decide whats best and not have it nag me with something I'm not interested in, no matter how subtle it is.
 
It's really annoying when you scroll down to look for something, only to find it's not there -- up at the top. I never even look at the recommendations any more, and have the unit ones turned off, knowing more of my plans than the computer possibly could :)

It seems to really like recommending things like Theaters and Temples for cities with no happiness or culture problems, or workers when you have plenty. I often wonder how the AI doesn't have a huge cultural output with all the culture buildings it recommends.
 
Bezurn said:
Not exactly sure if this will work, or it may even bork the game, but worth a shot.


It borks the game at first, before I realised you need to change CIV4AdvisorInfo file as well.

I've been tinkering around but nothing I've tried has removed the recommendations.

However I have found a way to replace all the advisor recommendations with one new one who I have called Random Advisor because he randomly advises things. interesting but not really the solution.

Can you let me know Bezurn, if you find a way?
 
While those particular popups are useful since they don't allow you to waste productivity anywhere, you can still queue a build order and research order ahead of time. This way, you're not bothered by these popups.

Holding SHIFT while selecting build units will queue them up, you can do the same with research as well in the research advisor screen. Keep your queues filled, and you'll never see these screens.
 
Further fiddling and more game crashes later, I think I might have found the function that generates the units/buildings to put in the recommended slot, but I'm not sure how to properly to make it so they don't give a return. Then again these might just be orphaned functions that aren't used. Hard to say as I'm still getting a handle on the python functions in cIV

In Assets\Python\GameUtils.py
Imports from CvUtil and CvPythonExtensions

CvUtil contains doesn't contain methods UnitTypes or BuildingTypes, so it must be in CVPythonExtensions, which I can't locate, think its in the dll.

Code:
	def getRecommendedUnit(self,argsList):
		pCity = argsList[0]
		return UnitTypes.NO_UNIT

	def getRecommendedBuilding(self,argsList):
		pCity = argsList[0]
		return BuildingTypes.NO_BUILDING

Best of luck to anyone else trying to mod this out of the game.
 
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