AltarofScience
The Brain
- Joined
- Oct 12, 2011
- Messages
- 24
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ಠ_ಠOur third game was SimCities Societies, which marked the return of the SimCity franchise!
Societies was completely different from the previous SC games, so it was probably a big disappointment for most fans. BUT:ಠ_ಠ
I'm not going to hold my breath on this one...
Pharaoh was always was personal favorite, though I played Emperor for quite some time more recently. I think it improved much, without tweaking the formula beyond recognition. Pharaoh is still the best I think, though.
As for Zeus, I never really got into that one. I played it for awhile, but I found that the economy system didn't click with me for some reason. Despite the others making perfect sense, the Zeus one always seemed to be that you needed X resource at Y time. Only, it was extremely difficult to get X resource before building/project Z was created, way after Y time. Probably just bad luck or something, but it didn't work out for me.
Never played CotN, and only dabbled in any of the Caesars (III and IV) for a insignificant amount of time. Can't comment on those.
I constantly asked for and also sent out gifts in emperor and i rarely had cash problems. i could often get several thousand gold from allies or vassals. I never really had crop problems either during campaigns.
I do agree that constantly starting a new city was a massive pain.
Given that designing a city was what those games were essentially about, I don't quite get this complaint...This takes out the tedium of having to redesign a city 6-7 times in a campaign, which was nice.
@ Owen Glyndwr-
Zeus is a strange one for me. While there were times that everything fit together, those particular games proved much too easy. Most of the others were long, tedious games that forced me to play something very possible, technically easy even, but time-consuming. Namely when you had to import a resource that only one or two people had to build an obscure monument that I wouldn't have built so early in any of my sandbox games (unless it was a hero to defeat a really early monster). I didn't like that feel.
Emperor, in contrast, seemed to present more of a gradual challenge, for me. I rarely set up industries early on, and almost never had cash problems. I tended to keep things very small until I needed to expand. Obviously in contrast to your "plan everything" style, so I'm guessing that is where we have a disconnect. Zeus is much more suited to that style of play.