Removing route requiment for resources

Colon

King
Joined
Sep 25, 2001
Messages
872
In the FFP mod I'm trying to connect resources to cities without the need of roads (or warp/jumplanes) but I'm not succeeding. It is possible because the Star Trek mod also doesn't require them to acces resources and because I've done it before in the FF mod, but I've forgotten how.
 
I'm not familiar with FF(+) but in plain BtS, you can assign to the discovery of a Tech the trading through Terrains. Look how it is done with Sailing and Astronomy in the <TerrainTrades> tag. It works for plains, deserts etc, so why not for whatever Terrain there is in FF. It's worth a try anyway.
 
I had actually done this but it wasn't working for some reason: turns out that it does work in new save games. Thanks!
 
Good. Some effects like that only take place when you have actually reached the technology in game, not if you change the effect while the technology has already been researched.
 
I had tested it by adding the tech via the worldbuilder actually, though I'm not sure before or after changing the XML. Removing and readding the tech didn't work in any case.
 
Same thing more or less. Giving techs through the WB does not necessarily trigger this kind of code.
 
Giving techs through worldbuilder should have the same effect as researching the tech in-game.

The issue is that a lot of the XML data is kept in the savegame file, so when you change the XML details, it wont always load up the new info from an old save.
 
Giving techs through worldbuilder should have the same effect as researching the tech in-game.

The issue is that a lot of the XML data is kept in the savegame file, so when you change the XML details, it wont always load up the new info from an old save.

Perhaps. Although giving you a Tech through WB does not give you a free Tech or a GP when you are the first one to discover this specific Tech.

I tested it in plain BtS and it has nothing to do with the save. I'm not an expert but that a save keeps XML data sounds useless to me. Anyway, after allowing Trade through Coasts and Oceans to Hunting, researching Hunting in a saved game gave me the trades.

However, in both of my tests (giving Sailing and Astronomy through WB and giving it through Hunting after a save), my over-the-ocean-newly-WBuilt-city was not connected. Revealing plots in WB between the new city and my Capital city connected them.
 
Back
Top Bottom