dagriggstar
King
But how do we build cities without a build city function one might ask ?
Begin with a civilization wide food yield, similar to how faith works. You will use food to purchase additional worker/builder units.
One of your starting units (builder/worker) can create improvements and (simple) buildings.
Improvements are large areas that primarily produce food and production. Early examples might include farmlands (+1 food), mines (+1 production) or camps(+1 food every 3 adjacent unimproved tiles). Improvements take up an entire tile.
Simple buildings can be placed on the corners of hexes (that is, where 3 hexes meet). Early examples include granary (+1 food each adjacent farm), workshop (+1 production each adjacent mine), burial site, monument, boatyard (+2 food)
When an individual tile becomes surrounded by 3 buildings, it can become an "urban" tile, replacing any improvement on that tile with an "urban" improvement. Urban tiles can hold more specialized buildings (libraries, palaces, markets etc).
The first Urban tile basically becomes the "city center". It gets a name and you get the city info by clicking on it.
Later in the game, you can straight up found cities if you choose, I'm more thinking in the early game, not settling down right away.
Begin with a civilization wide food yield, similar to how faith works. You will use food to purchase additional worker/builder units.
One of your starting units (builder/worker) can create improvements and (simple) buildings.
Improvements are large areas that primarily produce food and production. Early examples might include farmlands (+1 food), mines (+1 production) or camps(+1 food every 3 adjacent unimproved tiles). Improvements take up an entire tile.
Simple buildings can be placed on the corners of hexes (that is, where 3 hexes meet). Early examples include granary (+1 food each adjacent farm), workshop (+1 production each adjacent mine), burial site, monument, boatyard (+2 food)
When an individual tile becomes surrounded by 3 buildings, it can become an "urban" tile, replacing any improvement on that tile with an "urban" improvement. Urban tiles can hold more specialized buildings (libraries, palaces, markets etc).
The first Urban tile basically becomes the "city center". It gets a name and you get the city info by clicking on it.
Later in the game, you can straight up found cities if you choose, I'm more thinking in the early game, not settling down right away.