KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
In Civ V your 'workable area' will expand one tile at a time.
What if that wasn't workable area but "Worked" area.
I'm proposing that you Don't need Population to work tiles.
A city works Every tile in its radius that it has added to its borders
The "City population" is then Only Specialists.
The change would be
Tiles produce
Food
Material
Special Resources
The city populations (all of which need food) would generate
Production (which would need Material)
Science
Culture
Trade.. based on routes to other cities and resources in this city
You would then
1. Determine what Tiles you want to get next
2. Determine what tiles you want to improve
But your "Tile complement" wouldn't be shiftable, Only your "City Workers" would.
This would remove the Puzzle game and make City Development more planned, essentially 'tiles' would be like buildings, you decide once to invest in getting them and then you get them.
What if that wasn't workable area but "Worked" area.
I'm proposing that you Don't need Population to work tiles.
A city works Every tile in its radius that it has added to its borders
The "City population" is then Only Specialists.
The change would be
Tiles produce
Food
Material
Special Resources
The city populations (all of which need food) would generate
Production (which would need Material)
Science
Culture
Trade.. based on routes to other cities and resources in this city
You would then
1. Determine what Tiles you want to get next
2. Determine what tiles you want to improve
But your "Tile complement" wouldn't be shiftable, Only your "City Workers" would.
This would remove the Puzzle game and make City Development more planned, essentially 'tiles' would be like buildings, you decide once to invest in getting them and then you get them.