renaming/creating new natural wonders?

st.lucifer

King
Joined
Dec 10, 2003
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Location
the unfortunate land of texas
After reading through the various modding tutorials, I was a little surprised not to find information on a couple of simple map edits. I'm more of a map generator than a modder, so I don't want anything too fancy - but I'm wondering if it's possible to rename existing natural wonders or generate new ones using the existing artwork. I've made a decent Japan/Korea map, and wondered if it would be possible to enhance the local flavor by changing the natural wonders to correspond to some of those in that part of the world.
 
Hi, apparently it is a bit silent in this forum and you'll have to wait half a year to get a reply. But to answer you, it is possible to rename the wonder and edit its pedia entries/yield as well as generating new wonders. All can be done simply in xml.
 
It's pointless to bump a thread this old. The person you're responding to hasn't been on these boards since December, according to his profile.

Back when this question was first asked we were all just getting into the modding. If someone asked the same question today, there'd be quite a few people ready to answer.
 
I just come across this post today and thought of it as a great idea for my maps, not intentionally bumping it. However I noticed if I create new natural wonders in xml, only the DLC NW show up on maps correctly (FofY, Cerro de potosi and El dorado), other wonders show up as a plain snow covered mountain. Any idea how to fix this?
 
Depend on how you've made the change.
Hi this is the change i made in xml

<GameData>
<Features>
<Row>
<Type>FEATURE_MA</Type>
<Description>TXT_KEY_FEATURE_MA</Description>
<Civilopedia>TXT_KEY_CIV5_MA_TEXT</Civilopedia>
<ArtDefineTag>ART_DEF_FEATURE_VOLCANO</ArtDefineTag>
<Movement>1</Movement>
<SeeThrough>2</SeeThrough>
<Culture>5</Culture>
<Impassable>true</Impassable>
<InfluenceCost>-3</InfluenceCost>
<NaturalWonder>true</NaturalWonder>
<NoImprovement>true</NoImprovement>
<OccurrenceFrequency>10</OccurrenceFrequency>
<Rough>true</Rough>
<YieldNotAdditive>true</YieldNotAdditive>
<PortraitIndex>3</PortraitIndex>
<IconAtlas>NW_ATLAS</IconAtlas>
</Row >
</Features >
</GameData>

The <ArtDefineTag> says it should show up as Krakotoa, but it just shows as a snowy mountain. I take it you need to look into AssignStartingPlot.lua or something like that to add natural wonders, but if I change the ArtDefineTag to any of the DLC wonders it worked fine.
 
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