SuedecivIII
Warlord
- Joined
- Apr 20, 2019
- Messages
- 140
Hey all. I'm more of a multiplayer guy, but lately I've been interested in improving my single player game. My goal is to be able to sit down, choose favorable settings, roll a decent map, and play a game on Sid from start to finish with no reloads or exploits. I streamed a game last weekend, here's my report on my progress.
Settings: Large, arid, 70% continents. No barbs. Playing as Dutch, vs Civs that don't start with alpha.
You can see the game in question here.
New Strats:
-Idk if this is common here, but do you guys do chain slaving? It's something I brought over recently from multiplayer. Let's say you want to slave a temple, but only have one shield in the box. That would require having 6 citizens, because the game won't allow you to slave more than half the population of your city. Instead, you can do it stages with only 4 citizens. First slave archer, switch to barracks, then slave again. This gives you 40 shields in the box, allowing you to switch to temple and slave that.
-This was probably a first for me. I deliberately emptied certain cities, in order to make arab boats path into my land. I then bought a tech off them in exchange for gpt, baited them into declaring war on me, and netted about 2200 gold due to cancelling my gpt payment to them.
-I'm realizing that it's not even worth trying to compete in culture ratio. The relevant AI will always be 5 to 1ing you, so I can potentially skip libraries and universities.
Tough moments:
-Being literally one turn away from the Great Library and losing it.
-I left one single tile open in my outpost wall off of the southern section of my empire. This let the arabs run over 3 cities, giving me war weariness for days. I also lost a city to a flip which was taken by the Zulu, which I could have avoided if the Arabs were dead by then.
-Chain slaving is good but I completely screwed myself by using foreign citizens to do it. I lost the city containing my only 2 sources of dyes, which broke my trade reputation, as I had been exporting the dyes. Between chain slaving, and outpost walls, I'm realizing I need to build more granaries post expansion phase to have an abundant supply of workers.
Things I'm improving at:
-I've heard for a while that on Sid, players don't tech, they just buy techs. That never made sense to me, but in this game it finally clicked. I think the size of the map (large) and land mass (continents) make the strategy more viable. But it just makes it so much easier to manipulate tech trades into n-fers this way. Otherwise you have to predict 25 turns in advance, "what tech will the AI not have?" With tech buying, if you notice a discrepancy, you can just buy that tech and sell it to other civs. And with the bigger map, discrepancies are more likely to exist.
-I'm getting better at diplomacy too. There was a long convoluted exchange at the end where my trade rep was broken and I wanted to raise Babylon to the industrial era in order to trade for his bonus tech. I had to get Babylon at war with the civ who I betrayed to even get him to consider taking my GPT.
Questions:
Is it cheaper to tech or buy? Like, all other things being equal, assuming no markets or libraries, and you're paying up front and not in gold per turn. If an AI wants 2000 gold for a tech, would it cost more or less than that to just tech it yourself?
Settings: Large, arid, 70% continents. No barbs. Playing as Dutch, vs Civs that don't start with alpha.
You can see the game in question here.
New Strats:
-Idk if this is common here, but do you guys do chain slaving? It's something I brought over recently from multiplayer. Let's say you want to slave a temple, but only have one shield in the box. That would require having 6 citizens, because the game won't allow you to slave more than half the population of your city. Instead, you can do it stages with only 4 citizens. First slave archer, switch to barracks, then slave again. This gives you 40 shields in the box, allowing you to switch to temple and slave that.
-This was probably a first for me. I deliberately emptied certain cities, in order to make arab boats path into my land. I then bought a tech off them in exchange for gpt, baited them into declaring war on me, and netted about 2200 gold due to cancelling my gpt payment to them.
-I'm realizing that it's not even worth trying to compete in culture ratio. The relevant AI will always be 5 to 1ing you, so I can potentially skip libraries and universities.
Tough moments:
-Being literally one turn away from the Great Library and losing it.
-I left one single tile open in my outpost wall off of the southern section of my empire. This let the arabs run over 3 cities, giving me war weariness for days. I also lost a city to a flip which was taken by the Zulu, which I could have avoided if the Arabs were dead by then.
-Chain slaving is good but I completely screwed myself by using foreign citizens to do it. I lost the city containing my only 2 sources of dyes, which broke my trade reputation, as I had been exporting the dyes. Between chain slaving, and outpost walls, I'm realizing I need to build more granaries post expansion phase to have an abundant supply of workers.
Things I'm improving at:
-I've heard for a while that on Sid, players don't tech, they just buy techs. That never made sense to me, but in this game it finally clicked. I think the size of the map (large) and land mass (continents) make the strategy more viable. But it just makes it so much easier to manipulate tech trades into n-fers this way. Otherwise you have to predict 25 turns in advance, "what tech will the AI not have?" With tech buying, if you notice a discrepancy, you can just buy that tech and sell it to other civs. And with the bigger map, discrepancies are more likely to exist.
-I'm getting better at diplomacy too. There was a long convoluted exchange at the end where my trade rep was broken and I wanted to raise Babylon to the industrial era in order to trade for his bonus tech. I had to get Babylon at war with the civ who I betrayed to even get him to consider taking my GPT.
Questions:
Is it cheaper to tech or buy? Like, all other things being equal, assuming no markets or libraries, and you're paying up front and not in gold per turn. If an AI wants 2000 gold for a tech, would it cost more or less than that to just tech it yourself?