MAS
Deity
@SeriousCaller
Many good players that go for very aggressive expansion go despotism > republic. And it works great. Generally speaking republic is the best government for both peace and war.
It still depends on the situation however, there are situation where you are better of not using republic. These situations will appear more often on higher difficulty levels. (meaning: Demigod and up)
And there is one well known exception that always applies: If you are playing an "Always War" variant (where you play with the self imposed rule of declaring war on every civ you meet and never ever signing peace again) There is only one choice: Monarchy.
But by all means, try the other governments, especially since you are new to the game! You should try them all out, even if only to see what they all do.
You could play a variant where the rule is to not use representative governments, and see how you will fare.
Many good players that go for very aggressive expansion go despotism > republic. And it works great. Generally speaking republic is the best government for both peace and war.
It still depends on the situation however, there are situation where you are better of not using republic. These situations will appear more often on higher difficulty levels. (meaning: Demigod and up)
And there is one well known exception that always applies: If you are playing an "Always War" variant (where you play with the self imposed rule of declaring war on every civ you meet and never ever signing peace again) There is only one choice: Monarchy.
But by all means, try the other governments, especially since you are new to the game! You should try them all out, even if only to see what they all do.
You could play a variant where the rule is to not use representative governments, and see how you will fare.

Seriously, the answer is "it depends". Marketplaces are more powerful than Temples and Cathedrals for managing happiness. I generally prefer Libraries over Temples for culture. I only bother with Universities in the more productive/less corrupt cities; and then only if I'm planning to take the game past the Middle Ages. Coastal cities will get a harbor if they need food (you get an extra gold piece if your citizens work coastal tiles). Any town that will peel off multiple settlers and/or workers will get a granary if I can afford it. I don't normally build a barracks in a settler pump unless I'm doing some sort of unit/settler combo....