wombatoftruth
Chieftain
- Joined
- Dec 17, 2004
- Messages
- 35
This is an area of game play I'd like to see changed a bit-hopefully this isn't a repost of somebody else's wishes:
If you play for an extended period of time, it's fairly safe to say that the AIs are going to develop a negative attitude toward you. In fact, if you ever go to war with an AI civ, they'll be at least angry with you for the rest of the game, and there's nothing you can do about it. If the two of you later sign an alliance against another civ, they'll be happy with you so long as the alliance lasts, but once it's over, their temporary attitude changes.
I'd like to see the AIs' attitudes change over time, gradually working toward a neutral one from either of the two extremes, either furious or gracious, unless there are new events affecting it. I think this would both make game play more enjoyable and more realistic. After all, does Spain hold a grudge against the U.S. for taking Cuba in 1898? Are Americans still upset with the British for burning the White House? Does anybody still hate Mongolia? Of course not. While some historical grudges have certainly lasted (France v Britian from the 15th to 19th century, for example) for quite some time, nations that were once at each other's throats are often close allies later on. Perhaps every so many turns, the AIs' attitudes toward each other and the player's civ should move closer to the middle of the spectrum. They could of course still become furious if you raze half their cities, but eventually, they'd forgive you. Obviously things like least favorite government type could still have an impact, simply by applying an upper limit to the attitude one civ could have for another.
I think reputation would also benfit from a similar treatment. Given time, and repeated demonstrations of trustworthyness, the AIs should become more willing to trade gpt or ROP with you. An interesting change would also be to allow for revolutions to affect reputation as well-making civs that did not trust you before more willing to afterwards, and civs that did trust less likely to after, though of course this would wane over time as well. After all, there's nothing quite like blaming the last administration, or regime. "Why yes Theodora, I realize we have been less than trustworthy before, but we were under a despotic tyrant then, and are now a republic."
I'd love to hear what others think of this.
If you play for an extended period of time, it's fairly safe to say that the AIs are going to develop a negative attitude toward you. In fact, if you ever go to war with an AI civ, they'll be at least angry with you for the rest of the game, and there's nothing you can do about it. If the two of you later sign an alliance against another civ, they'll be happy with you so long as the alliance lasts, but once it's over, their temporary attitude changes.
I'd like to see the AIs' attitudes change over time, gradually working toward a neutral one from either of the two extremes, either furious or gracious, unless there are new events affecting it. I think this would both make game play more enjoyable and more realistic. After all, does Spain hold a grudge against the U.S. for taking Cuba in 1898? Are Americans still upset with the British for burning the White House? Does anybody still hate Mongolia? Of course not. While some historical grudges have certainly lasted (France v Britian from the 15th to 19th century, for example) for quite some time, nations that were once at each other's throats are often close allies later on. Perhaps every so many turns, the AIs' attitudes toward each other and the player's civ should move closer to the middle of the spectrum. They could of course still become furious if you raze half their cities, but eventually, they'd forgive you. Obviously things like least favorite government type could still have an impact, simply by applying an upper limit to the attitude one civ could have for another.
I think reputation would also benfit from a similar treatment. Given time, and repeated demonstrations of trustworthyness, the AIs should become more willing to trade gpt or ROP with you. An interesting change would also be to allow for revolutions to affect reputation as well-making civs that did not trust you before more willing to afterwards, and civs that did trust less likely to after, though of course this would wane over time as well. After all, there's nothing quite like blaming the last administration, or regime. "Why yes Theodora, I realize we have been less than trustworthy before, but we were under a despotic tyrant then, and are now a republic."
I'd love to hear what others think of this.