reputation and war

saintides

Chieftain
Joined
Apr 22, 2002
Messages
91
Location
oregonian
I use to always try a peaceful type game. Until I found this forum sort of recently that is and read a strategy or 2 (or 100 or so). Now I'm kind of a warmonger freak (and my games have really improved!).

Question is. What's the best way to go at war without taking hits on reputation? My current game I wiped out the Americans and the Babylons, working on the French. I now have contact with all the world. Everybody is annoyed or furious with me.

Any creative ways to get the ai to declare war on you? Also, just by contacting them and demanding stuff (they won't give of course usually) then declaring war on them, does that really take a big reputation hit?

Thoughts on reputation and the best way to keep it up and be warlike too?

How exactly does reputation works (I've read stuff on it, wasn't really in English. Seemed a little greek to me)?

Thanks
 
reputation purely depends on keeping agreements.
1)declaring war during the period of perpetual peace incurs no reputation hit...that is, u cannot just sign a peace treaty and renew hostilities 5 turns later.
2)always declare war formally for reputation purposes.
moving ur troops in and declaring war is bad. sneak attacks
are worse.
3)declaring war while u have outstanding agreements
is bad. u will find it hard to get per turn deals after
this.

4)nukes, genocide and other maniacal acts give u a
reputation hit.


other than that, everything else is permissible.
 
1. Make sure NONE of your troops are on the enemy's soil (or in their territory) when you declare war.

2. Make sure there are no treaties or deals ongoing with that civ.

3. Cancel the peace treaty. Contact that civ, select 'I would like to propose a deal'. Then select 'active' down at the bottom of the screen. Click on Peace Treaty. Then fail to renew the peace treaty. Doing it this way is better for your rep, then just saying 'That's it, Prepare for war!'.

You could also use #3, by declaring war, then after war is declared, but BEFORE you leave the diplomacy screen, make negotiations again. This is effectively a 0 turn war, and you are more likely to get cities in exchange for peace.
 
Ok, started a new game, trying to understand this (and, maybe .. when I'm old and grey, I'll master the game).

I have India right next to me as of now (nice change). I have a ton of military, need to do something with them.

If I declare war on him right now, without my troups in his land, no rep loss? Or just some?

I played with it and the Aztecs were kind of annoyed (nobody else was). Funny I asked the Aztecs to join the war and they were polite, didn't have to give them nothing to have fun killing India (huh?).
 
Anything related to Espionage.

The mission will probably fail, and if your relations aren't good they will likely declare war on you.
 
If you can kill off a civ before they meet anyone else, your reputation isn't affected. If they reappear elsewhere, sue them for peace and then kill them again so that they're really gone. I haven't had them reappear on other islands where I can't get to them, but I think they can. At higher levels, I think it's hard to destroy another civ early in the game, but I don't play above regent level (usually warlord).
 
Originally posted by Bamspeedy

You could also use #3, by declaring war, then after war is declared, but BEFORE you leave the diplomacy screen, make negotiations again. This is effectively a 0 turn war, and you are more likely to get cities in exchange for peace.

zero-turn war, that's something new. I definitely will try it.

Is your reputation score the same to all Civs? I'm asking this because if you're fight a common enemy with some allies, and you use the nuke, the allies seem to like it.
 
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