Reputation -- factors/advice

Fanny Brice

Prince
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Feb 3, 2002
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Does anyone have information on how the AI deals with reputation?

What factors determine how the AI civs regard you? It seems that most (Monarch level) start "furious" at me for no reason what so ever. I can get some to be polite and gracious toward me, but they can turn on me quicker than a psycho ex-girlfriend.

It seems if you are the largest Civ, most of the others don't like you.

I've nursed other civs along by granting (gifts) them gold and strategic resources for centuries. Results vary even if I'm entirely proping up their civs with everything they need to fight a modern war.

I try to keep my military strenght at least par so the other civs don't try to pull their extortion tactics on me.

Destroying other civs seems to rub people the wrong way. (I had one long-time "polite" civ turn "furious" on me when I wiped another civ out.... which made me think, what if I had left them with one weak land-locked city on tundra. Maybe they were a trading partner... but I don't think so.)

Does your reputation from third party civs suffer if you raze cities with a civ you are at war with.

Trading -- is there any reputation/relationship benefit to agreeing to another civ's initial trade proposal (a reasonably fair one!). Or should you always drive for the best deal possible?

If they start "furious" with you (usually the Romans, Zulus, Germans, etc.), what can you do? War seems inevitable.

Since this is tied with the Diplomatic victory, any long-term strategies?


Thanks!
 
Sign ROP agreements with everyone, even if you have to pay a little bit at first. Even if you become larger, they will actually be made happy by the cheap ROP they have with you (the value of an ROP is based on a ratio of territory size). If you must go to war with someone, make sure you cancel your ROP first. Also, per/turn trade agreements for luxuries and resources are very helpful for bettering your rep. Sometimes, the gold/turn a small civ is getting from you for a luxury may be a good chunk of their income, so they would be in for a world of economic hurt if they lost it. Do not sign MPPs. They will temporarily increase your standing with the civ you sign it with, but in the longrun it will ruin your reputation, as that civ goes to war with your friends (even ones you had ROPs with). If someone declares war on you, and you expect it to go on for some time, sign military alliances with a couple friends. Just make sure you wait 20 turns and cancel the alliance before you sign a peace treaty. Finally, give gifts to your weaker friends. If a small civ is the only civ to not have iron in the industrial age (where you only need it to build railroads), rather than selling it to them for the small gold/turn they can afford, just give it to them.
 
This is all all fine and good but wouldn't a lot a questions be answered regarding Reputation if we could some how reveal the actual numeric value regarding our reputation. Or a least have a screren that saids You have a good or bad rep ie. CIv 2

~Matthew
 
Originally posted by BeerCur
This is all all fine and good but wouldn't a lot a questions be answered regarding Reputation if we could some how reveal the actual numeric value regarding our reputation. Or a least have a screren that saids You have a good or bad rep ie. CIv 2

~Matthew

Certainly, a lot of questions would be answered, but it is more realistic that it is not a known number or formula.
 
Oh, I just loved watching my rep fall from noble to wicked in SMAC. Something similar would be good for Civ. I understand what eyrei is saying about a lack of formulas but we need to be able to make sense out of AI attitudes. Like what is the relative wieght of a gifted resource, city, tech, luxury, gold or agreement? If we do a spy mission what is the likelyhood of the AI declaring war? (I think they should almost never declare war since modern nations spy on each other [even allies] all the time) Also, I would like to see AI attitudes towards other AIs, as this would be helpful in orchestrating their mutual stagnation, if not destruction:lol: .
 
Originally posted by Fanny Brice
...
Destroying other civs seems to rub people the wrong way. (I had one long-time "polite" civ turn "furious" on me when I wiped another civ out.... which made me think, what if I had left them with one weak land-locked city on tundra. Maybe they were a trading partner... but I don't think so.)
...

No proof but I think you are right. I was in a war against Greece with the English and China on my side. When Greece was down to one city, England and China made peace. I went on and took that lone city and England went from polite to furious. Of course I did wipe out the Americans at the same time.
 
I think that regionality plays into it as well. Civs from the same region as you (American, Asian, etc) will start out with a more positive attitude and recover from a bad attitude faster. Hostile actions against a civ may strain relations with other civs that share your victim's regionality.
 
Military Alliances are the best way to keep them at Gracious. Having a Mutal Protect Pact (should be called Mutual Defense Pact, that sounds vastly superior) and being at war with that which they are at war with is useful also. If you are an enemy of their enemy they go from demanding trivial tribute to wanting Pacts! :king:
 
Hi,

If you want to keep your reputation, it is important to not to break your deals. E.g. you get some tech for resources, luxuries or money per turn, your reputation will be DAMAGED if you declare war before 20 turns from that deal other civs will think that you have done that in order to avoid payments. Sometimes it may work wery strange - two examples:

1. I was playing Aztecs, I conquered Japanese and Germans and the Iroquois were at the top of my list. In the meanwhile, I gave them some luxuries - for nothing, as a gift. Then I attacked them - unfortunately, before the end of the deal. My reputation was seriously damaged to the end of the game - nobody wanted to sign deals like "tech per resources".

2. My recent game (I play Chinese). I conquered Indians and Japanese (3 civs on one small continent like Australia). Next to me there was an island with Zulu. I had whole world supply of Spices and Zulu had all Gems. They agreed to sell me their Gems for my Spices and Iron but after I got Incense from Germans Shaka started to demand more so I gave them some tech (AFAIR Monotheism). In the meanwhile I had Riders and I had decided to not to pay for Gems anymore ;) I can't remember if I had waited until the deal was off - I think so but I'm not sure. After a short war Zulu were wiped and their gems were mine. Everything was O.K. but when (after a few hours) I saved the game and reloaded it on the next day I have noticed that my reputation was damaged! Wanted to buy Democracy for Gems and Spices - "They would never accept such a deal". Why? "Zulu told us about your treachery". The problem is that a day before I had bought Printing Press, and it was long after the Gems War :-E

About ROP and wars - I always try to cancel ROP a few turns before I attack somebody but it's not always possible, especially if it is a MPP caused war. E.g. once (when playing Persians) I had a ROP and alliance against Japanese with Iroquois. Suddenly these $%#@^& attacked one of my MPP allies!!! I had some troops next to a Japanese city just taken by Iroquois but after I had taken this city my reputation was damaged and it was difficult (if possible) to make other civs to sign a ROP with me... So it's true: MPP's suck.

Regards,

Slawomir Stachniewicz
 
I discovered something useful last night. If you are in a military alliance with someone, and a MPP demands that you declare war on them, it doesn't take effect until the alliance is canceled. I think this has been corrected in the last patch, and this certainly makes sense. ROPs do not have this same effect.
 
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