Units
First off, we need to create the more recognizable units for each race. This will hopefully create more interest in the mod, and will allow the sharing of units on the forums. Which is a good thing.
And by the way, these stats are low, because these units are intended to be used in a universe of their own, rather than alongside the current civ3 unit stats. If you wish to use these units, when they are completed, I suggest you change the stats to be much higher, at the end of the modern age, But keep them in balance with each other, like they are here.
Imperials: Space marine 4 4 1 foot. 150 sheilds
This unit is intended to be the supreme infantry unit early on, but at a prohibitively high cost.
Eldar : Guardian 2 2 2 foot 75 sheilds
A weak unit, but fast and cheap, to represent the eldars natural characteristics, and the use as a scout will help reinforce the theory that eldar know a lot more than the rest of the galaxy.
Orks: Ork Boyz 3 2 1 foot 60 sheilds
This unit shows the orks ferocity and resilience in attack, but those players who are worried about their well trained guardsmen being overwhelmed by orks, do not fear. The orks do not get barracks till late in the game, whilst imperial forces start with barracks.
Chaos: Chaos Marine 3 3 1 foot 125 sheilds
Powerful forces in their own right, but years under the corruption of chaos have made them less than normal marines.
this makes more sense as a word document.....