boogie2000
Chieftain
- Joined
- Jun 19, 2013
- Messages
- 1
Hi guys,
so i try to get my modding going, so far i edited xml files for myself and i would like to create a mod or ask someone with more experience to help me out with this:
I want to make a MOD that:
- allows builder to build (check) and REMOVE (No idea) roads.
- optional: remove road creation from traders (check)
So i figured out everything besides how to make a unit REMOVE roads.
You can build them, pillage them, repair them but not remove.
Now i had the following ideas:
- make roads similar to improvment class and hope that remove improvment would work on them
(so far the only effect i triggered was no roads at all anymore, not from builder , not from trader, they just vanished).
- create a unit operation called remove_routes ... or something .... but nothing happend when i tried.
i get the feeling that xml editing alone wont do the trick .... i am clueless as of now.
What do you think ? Can you help me with that ?
so i try to get my modding going, so far i edited xml files for myself and i would like to create a mod or ask someone with more experience to help me out with this:
I want to make a MOD that:
- allows builder to build (check) and REMOVE (No idea) roads.
- optional: remove road creation from traders (check)
So i figured out everything besides how to make a unit REMOVE roads.
You can build them, pillage them, repair them but not remove.
Now i had the following ideas:
- make roads similar to improvment class and hope that remove improvment would work on them
(so far the only effect i triggered was no roads at all anymore, not from builder , not from trader, they just vanished).
- create a unit operation called remove_routes ... or something .... but nothing happend when i tried.
i get the feeling that xml editing alone wont do the trick .... i am clueless as of now.
What do you think ? Can you help me with that ?
Last edited: