Request: Divert 50% hammers to another city

mattpilot

Warlord
Joined
Jan 29, 2004
Messages
184
Would it be possible to create a mod (and is there anyone talented) that would allow you to open the city window and make it so you could set as build option to have 50% of the raw/unmodified hammers sent to another city?


Make this possible after the invention of Railroad or something.



any takers?

:crazyeye:
 
edit:

Of course it should be limited so that one city can only receive benefit from one other city.

Otherwise wonder building would get screwed up.
 
It would be a good idea. However, I would suggest that the support come in the form of a "caravan" style unit. This would avoid the unrealistic situation where a small border city's production can be solely supported by a powerful heartland city during wartime. Furthermore, this prevents the transfer of hammers to an island city instantly.

As for the wonder-building thing. I think all wonders (if not all buildings) should not be able to benefit from this, or should benefit much less. This is because buildings or parts of buildings are rarely transported. Besides, we already have the "double production resource" thing, so it already provides sufficient bonus.
 
Perhaps make it so the distance from the donating city affects the % of production received by the supported city?
 
I always thought it'd be neat to allow for "pre-fabricated" buildings. It would be something that wouldn't be allowed until you research a tech that allows for pre-fabrication. Something like you can produce 25 % (just a number I threw out) of a normal building. Maybe to build this 25% portion It would require the building time of building the whole building. Then, you'd have a "pre-fab" unit, that when brought to a city and uses it's special command adds to the hammer production of that one building.

This would work well with an army engineer unit.

I'm still a big fan of allowing bigger Cities to help out smaller cities aside from just using the typical rush constructions, even if there does seem a reason to make this somewhat limited.
 
I too am feeling the sting of not being able to more rapidly be able to build up my civilization.

I was always under the impression that by buying a building or unit, and a city building "Wealth", that those cities were building parts, and buying was assembling them. But they've removed that impression now, by making it possible only with an otherwise useless civic.

So I've considered what the original poster has considered: that it should be possible to more directly share production between cities, but I fear that that would upset the balance of the game, and I'm in a minimalist mood. Couple this with my feeling that Universal Sufferage shouldn't be where it is; instead, it should be an optional aspect of other civics.

Basically, this is a group of special civics that are not either/or, but instead are all yes/no. Each has benefits and problems, moreso than the other civics. Think of it as the income laws you can pass in Sim City 2000 (legalize gambling and crime goes up; enact 1% sales tax, commerce goes down, enable parking fines to reduce traffic, people get unhappy when public transit isn't sufficient, etc). This particular civic would become available with, say, Replaceable Parts.

It's unfortunate that it's a bit more complicated, but if it corrects my perceived flaws with the civics system, it'll make me happier.
 
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