LeeS
Imperator
One of my steam friends came up with a really nice icon for me, so I won't need any help on that. But I could still use some advice on the unit member fidget issue, especially as to my question in post #4 (I think)
I've been working on a World Wonder mod that adds a special custom unit to the game. Currently everything is functional. I have been borrowing icons from those that already exist in-game. I'm using the icon from the Cover II promotion for my unit flag, but since promo icons are square the icon doesn't really look all that good on the eyes.
My Artwork Request:
Is anyone willing to create a unit flag icon for me that would be an adaptation of the the Cover II promotion? Or at least, something similar? The Cover II promotion icon is the one with a shield-within-a-shield.
Unit member scaling issue:
I used Jaythekiller's Knight Templar download from here on the forum for my Crusader unit. Jaythekiller's download is pretty nearly perfect for what I wanted my Crusader unit to look like. Near as I can tell it was originally done before G&K was issued, so he had older version of artwork xml commands which I had to adapt to BNW. Everything works OK except that the unit members are a little bit smaller than I'd like. I have this in my artwork code
I tried to use this instead in my SQL, but it just made my unit essentially invisible on the main map so I commented it back out and went back to the XML table. I borrowed the Chimu Maceman SQL and adapted it to my needs. That mod's author was using the Iroquoian Mohawk Warrior to "fill-in" his tabledata, so it seemed like a reasonable place to start to me.
Any thought or suggestions on how I can enlarge my unit members a little?
I also noticed that my unit members seem to fidget an awful lot. It's not really a problem for me perse but should I be concerned with too many copies of the Crusader unit all fidgetting all the time tending to bog down the processing of the game?
edited to remove the attachment: it's outdated and my questions have been answered
I've been working on a World Wonder mod that adds a special custom unit to the game. Currently everything is functional. I have been borrowing icons from those that already exist in-game. I'm using the icon from the Cover II promotion for my unit flag, but since promo icons are square the icon doesn't really look all that good on the eyes.
My Artwork Request:
Is anyone willing to create a unit flag icon for me that would be an adaptation of the the Cover II promotion? Or at least, something similar? The Cover II promotion icon is the one with a shield-within-a-shield.
Unit member scaling issue:
I used Jaythekiller's Knight Templar download from here on the forum for my Crusader unit. Jaythekiller's download is pretty nearly perfect for what I wanted my Crusader unit to look like. Near as I can tell it was originally done before G&K was issued, so he had older version of artwork xml commands which I had to adapt to BNW. Everything works OK except that the unit members are a little bit smaller than I'd like. I have this in my artwork code
Code:
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_KNIGHT_TEMPLAR</Type>
<Scale>1,4</Scale>
<Model>Knight_templar.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
Code:
-- INSERT INTO ArtDefine_UnitMemberInfos (Type, Scale, ZOffset, Domain, Model, MaterialTypeTag, MaterialTypeSoundOverrideTag)
-- SELECT ('ART_DEF_UNIT_MEMBER_KNIGHT_TEMPLAR'), Scale, ZOffset, Domain, ('Knight_templar.fxsxml'), MaterialTypeTag, MaterialTypeSoundOverrideTag
-- FROM ArtDefine_UnitMemberInfos WHERE Type = 'ART_DEF_UNIT_MEMBER_U_IROQUOIAN_MOHAWKWARRIOR';
I also noticed that my unit members seem to fidget an awful lot. It's not really a problem for me perse but should I be concerned with too many copies of the Crusader unit all fidgetting all the time tending to bog down the processing of the game?
edited to remove the attachment: it's outdated and my questions have been answered