Request for help with scenario; mid-late 20thC

I can say that for the commando I have already finished the default and run animation while for the Pioneer Ive finished only the default. The will be a little slow but I'm going to take it one step at a time and hopefully get them both finished soonish.

I am commited to making this scenario, and I beilve it can be acheived.
 
SM,

i've made a few of these for the SOE mod. and after the release of the mod i"ll be releasing them seperately. U'r more than welcome to use them if u like. some may not be the best but i'm still learning every day. Just goto the SOE units preview and take a look.
 
Thanks recon1591, but I want all the units to be fully 3D rather than modified 2d ones. Its all a question of asthetics; 2d graphics look fine, and so do 3d graphics, but when you mix the two it can ruin the overall coherence of a good scenario. So although your units will look great in Storm over europe (because all the units will be of the same type), if I started mixing them in to mine it would reduce the overall impact of the scenario.

I think its going to be best to wait alittle while and get every thing done properly, it might take a little longer but the final result is going to be rrealy groundbreaking (sorry, blowing my own trumpet a bit there). :)

I'm probably going to have to make all the remaining units myself, but when the beta version is finished I think the overall look will draw people into volenteering to help complete the sceanrio.

For a taste of how the units are going to be here is the run for the commando.
 
SM,

kool np. just thought i'd say something about them if u didn't know. there are a few that are in 3d if u need them. M-36 and the B-24 and a few more i think.
 
O.K time for an update;
No progress on the map so far
Commando/heavy assault infantry finished
Italian tank finished (by hunter)
Matilda tank nearly Finished (by hunter)
Charb1 nearly done (attack B and death left to do)
Pioneer/light assault infantry half complete

Its going to be slow going but hopefully it will get finished eventualy. Heres a preview of the light assault infantry, Ive only done the run and default so far;
 

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I've been trying to think of what units to include and which to leave out; I think for tanks there needs to be at least 4 different progressions (not counting the obsolete WWI tanks available at the start of the scenario).

armour I;
Represents the first real experiments in tank design by the european and american nations, they have either weak armour (german), badly placed guns (british and french), poor reliability & bad design (french & russian) or are just too slow (british).
When one fault is fixed with a re-design it exposes another fault, so that it requires many different designs to aquire a balanced tank force (the british at this time had a stupid amount of hugely different designs all of them showing one of the flaws above, this meant that finding spare parts and repairs would be difficult because of the high number of greatly different designs).

Examples of armour I are the french CharB1, the german panzer III, british matilda II, the american stuart or grant/lee tanks, the italian M13 and the Russian T26 and BT5s.

armour II;
Greatly improved over the first designs these tanks usualy have no major flaws. However they usualy require some refinement to realy reach their true potential.
Also at this time many Nations will have the option to build heavy Armour IIs which require much more resources but are more powerfull.

STD Armor IIs include; The russian T34, the german panther, the american sherman and british Churchill (both somewhat weaker than the russian and german models).
Heavy Armour IIs include the American Pershing, German king tiger and Russian KV1 and JS2.

Armour III;
The early cold war designs, many of which are still used today by some smaller countries. They combine the power of heavy Armour II with the speed and low cost of STD Armour II.

Those countries with leanings toward the west will have M60s and those alighned with the east T55s.

Armour IV;
True modern armour, national variants include the Challenger 2 of britain, the Abrams M1 of America, the Leopard II of Germany and the T90 of Russia and her allies.

Most of the tanks will therefore have similar stats but differnt graphics will be included for flavour and when a particular aspect of a vehicle needs to be shown, like the toughness of the Matilda or the poor design of the M13 and CharB1 compared to the tanks of other nations at the time.

Other vehicles will be introduced with similar techs so that Armour I gives america the Grant/lee and also the half track and Assault gun/mobile artillery. And Armour II gives them the sherman and Pershing and also the tank killer. I'm going to make an APC to be introduced with Armour III and true modern mech infantry will become available with Armour IV.

So although there will be plenty of flavour, there will mainly be only the following vehicles

-Outdated WWI armour
-Mobile infantry (in trucks)
-Armour I
-half track
-Assault gun
-STD Armour II
-HVY Armour II
-Tank killer
-Armour III
-APC
-Mech artillery
-Armour IV
-Mech Infantry
-Missile artillery
 
Yeah, I could do with all the help I can get.

Because most of the units included in the 1936-1946 period are going to be flavour units, I'm going to produce a pre-beta vesion with no flavour. I.e. just including the the regular units and buildings. However Ive not finished all the units yet, I need to make the Halftrack, assault gun, light assault infantry, jet bomber, tank killer, APC, refugee and some bomber units.

Once they are made, and Ive found all the Static leaderheads and decided what buildings to include its just a matter of perfecting the map.

hers a list of the regular units that will be in the scenario;

foot infantry
#1 Partisan (rifle armed)
#2 homeguard
#3 Cavalry
#4 Don Cossacks
#5 WWI infantry (a little better than the homeguard, but not much)
#6 Marine assault infantry
#7 Light assault infantry
#8 Rifle division (best all round foot unit till assault rifles)
#9 Heavy machineguns
#10 Combat engineers (flamethrowers)
#11 Heavy assault infantry
#12 Anti-tank infantry
*#13 Assault rifle division

Air craft
#14 Biplane
#15 Basic fighter
#16 Improved fighter
#17 Ground attack plane/fighter-bomber
#18 Short ranged bomber
#19 Long ranged bomber
#20 Heavy bomber
*#21 Jet fighter
*#22 Jet fighter-bomber
*#23 Jet bomber

Ships and submarines
#24 WWI destroyer
#25 WWI cruiser
#26 WWI Battleship
#27 Sea transport
#28 Assault craft (civ III transport with 1 square MG bombard)
#29 Submarine
#30 Improved submarine
#31 Asdic Desroyer (anti sub equiped)
#32 Super battleship
#33 Aircraft carrier
*#34 Rocket Cruiser

Ground vehicles
#35 WWI armour
#36 Mobile infantry (in trucks)
#37 Armour I
#38 Half track
#39 Assault gun
#40 Armour II
#41 Heavy Armour II
#42 Tank killer
*#43 Armour III
*#44 APC

Artillery & misc
#45 WWI artillery
#46 Howitzer
#47 Anti-tank gun
#48 Heavy howitzer
*#48 Rocket laucher vehicle
#49 Worker
#50 Engineer
#51 Refugee/setler

All those with a star next to them (*) are those that will come right at the end of the 1946 period, many not being used exept in the pacific war. However thay will be included, as the war is very likely to carry on after 1946, and the full scenario will go on till 1986.
Thats a total of 51 units, and many of them will be using the original CIV III graphics.
 
I supose I aught to say a little something to explain the difference between tank killers and assault guns;

Basicaly the difference is the same as that between howitzers and anti tank guns, howitzers and assault guns are designed for anti infantry attacks while tank killers and anti tank guns are designed to destroy enemy armour.

Ive descided to have assault guns come before tank killers because although tank killers were available alongside the first assault guns (the german PzKpfw I & II marder fought along side the PzKpfw I & II Panzerjaeger), the assault guns proved themselves very usefull, while the early tank killers less so, this is because, while an assault gun can have a open crew area because its role is mostly second line support, a tank killer needs heavy armour and a covered crew compartment, and it wasn't untill the StugIII (which was actualy a hybrid, half assault gun and with a change of ammo it became a tank killer of some note).

So Rather than have half a dozen variants taht do prety much the same thing, I'm going to have the light open crew compartment support gun (often built on obsolette tank chasis) come first followed by the heavier enclosed tank killer come later, as some of the tank killers (including the Jagpanther and Jagtiger) would be some of the best tanks of the war, both light and fast with strong frontal armour and a heavy gun, they were much cheaper than true tanks and will be one of the most numerous ground vehicles of the war.

Heres a little comparison picture, the top one is the german hetzer, based on a czech design while below is the vespe (wasp) based on a panzer II chassis;
 

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Here is the map so far, if any one wants to lend a hand placing hills, tundra, desert and mountains; The forest and swamp terrain will not be added till later:
 
I've been working on the map.
Ive done most of africa and europe now. Ive still got a lot of work to do in eastern europe and russia, and Ive got to work out forest and swamp placement.

It would be a big help if some one could help me with city placement when I'm done. I can do africa and europe and russia and the middle east, but I could do with some help with America; My knowledge of American geography is zero. I can use a map, but I think it would be ebtter if some one with some knowledge of the area did the work.

Heres a preview of the current work. As you can see America is still all to do;
 

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O.K. Ive just finished the general terrain for europe, russia, africa and the middle east.

I've also added experimental "sea trade lanes". What do people think? are they in the right places?

Because trade across oceans will be banned, placing a submarine on one of the sea lanes will stop your enemies trading along those lanes. The only way to regain trade is to destroy the submarine (or battleship or whatever). This is because any nation, be it germany america or britain, only has enough ships to patrol a small portion of the worlds oceans. These small portions are stretched out in to long shipping lanes passing through safe waters between vital ports.

I think the A.I. will use this quite well, though I'm not sure yet (not tested it so far). Any way, ships traveling in ocean will suffer a movement penalty; there are reasons that some shipping lanes are used more than others, predictable weather and seas being one of them. If you stray in to lesser charted waters you risk storms, reefs etc...
However, ships or submarines traveling in the vast expanse of the oceans will find it easier to escape from thier enemies. Therefore they will have a small deffence bonus.

The sea lanes cross in places showing how if ships captains know that submarine wolfpacks are patroling in an area then they can take a detour if near another protected shipping lane.
 

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Ive not done the terrain for america yet (or the rivers and forests for the old world). but when I have I'll post the map and let you decide.

Its quite a bit map, but I'd like to have the American cities quite widley spaced, with at least a full city radius around each. This should speed up the early game somewhat as any combat in america is not likely to happen till later, so for the most part, america will just be building and moving expedition troops abroard. The main Combat arena (barring any odd happenings like a war between america and mexico or canada in 1936) is going to be europe and russia.

When Ive done the map (without resources or special terrain such as swamp) so people can use it for age of expansion scenarios.
 
Another unit for the scenario, Ive been trying to decide how best to split up the infantry progression especialy around the lower end. I'm going to include an "armed citizenry" unit, or something like that to replace the partisan and home guard.

Its basicaly semi trained men with guns. In a "total war" situation, every one was expected to fight whthe time came, wheter as profesional, well trained soldiers at the invasion front, or as civilian partisans fighting from their homes.

They will be very weak on attack but will have a respectable deffence value (their defending their homes!). Also their local knowledge will enable them to move quickly, treating all terrain as if it were roads. The player will use them as partisans and home guard, its not advisable to use them in a front line combat duty.

Ive dressed him in clothes that could be anywhere from 1900-1950 so other people can use him in their scenarios.
 

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And heres a little preview of what he looks like at civ III size.
This and the Pioneer are the only y units I'm making for the scenario.
 

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Armour III;
The early cold war designs, many of which are still used today by some smaller countries. They combine the power of heavy Armour II with the speed and low cost of STD Armour II.

Those countries with leanings toward the west will have M60s and those alighned with the east T55s.
Out of curiosity, were there any other types of armor in this group. I mean from any other countries, French, German, Chinese, or even Swedish?
 
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