[Request] Impact/Volcanic/Weather event tweak

Siriomir

Chieftain
Joined
Dec 26, 2005
Messages
5
Location
Arkansas
Hello :D

Just finished watching a few shows on discovery channel, highlighting Katrina, the Little Ice Age, the Tinguska explosion, The 540 AD comet explosion, and Krakatoa.

The thought occurred, how about a game tweak for Civ and/Or Warloards that incorprates such things.

Human history since 4000 BC has definitely been affected by such things.

There should be at least 3-4 major events in the script..

a. the destruction of the Mycene(?) civilization by an explosion on that island in appx 1000 bc.

b. the 540 AD air-burst explosion of a comet in Eurpoe, that literally gave the name to the European dark ages.

c. an as yet unproved volcanic eruption in 1000/1200 AD that kick-started the Little Ice Age.

d. Offshore weather event like Katrina that literally wipes clean a modern city.

In ancient times, any of the above events could literally destroy a civilization. See Mycene(?) civilization as an example.

In classical times, an advanced civilization could be cut in half with the other half converting to barbarism. See the fall of the Roman empire as an example starting at appx 540 AD.

In medieval times, a civilization could loose up to half it's population due to famine and disease. see 14th century europe and england in particular for effects of the Little Ice Age and the onset of the Black plague.

In industrial times, ships at sea can be lost as well as crop failure for 5 yrs or more. See Krakatoa as an example.

In modern times, a single advanced city could be depopulated by half, or an entire region of a country laid waste. See Katrina for the city or the Tunguska blast as examples.

anyway, human history has definitely been affected by such events. Heck, if true, humanity came close to being wiped out by a supervolcano explosion around 75000 BC.

I've dingled a bit in python, but am not strong enough script-wise to make such a game tweak.

What do you think?
 
This is the sort of thing that I'd want to see as random events, the disasters from earlier versions of civ...and maybe some beneficial events, as well. Each disaster could have progressive chance of removing X population points and X buildings, with technologies or buildings which mitigate the effects (EG: Refridgeration mitigates Famine, Medicine mitigates Plague [which was in civ3, I think]). There could also be temporary health and happiness penalties, in addition to or as an alternative to removing population and buildings, or there could be a removal of improvements or terrain types (eg Farms for Famine). The key to this sort of thing is:

A)Giving the player the ability to prevent or reduce the effects of disasters, since its not really fun when random events fire off and eliminate your empire without you having a say.

B)Getting the computer to understand that it is supposed to prevent or reduce the effects of disasters.

It could add an interesting layer of depth and believability to the game, or it could just be annoying. Helping to remove the "annoying" aspect, you could have beneficial events as well, like Bumper Crops or Cultural Movements, or, more interestingly, a diplomatic component whereby empires can offer "aid" to disaster-inflicted empires for a diplomatic bonus with the rest of the world or a temporary happiness bonus in their cities.
As for the difficulty of coding, I'm not so sure, since I just started, really.

Edit: It occurs to me that if you want a game which makes disaster an important (and fun) element of gameplay, a good place to look is civlization's namesake, the board game that the first civ was 'inspired' by, which relied on disaster cards to keep civs from expanding too recklessly.
 
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