What will we research next?
I see a few options:
-Civil Service, very expensive, but enables bureaucracy
-Metal Casting, leads to machinery for crossbows, macemen. It also enables workshops, forges and will lead to naval options.
-Philopsophy, we're halfway already, and it will be a nice trading tech.
-Construction: catapults!
-Calendar, enables plantation but obsoletes obelisks
I see a few options:
-Civil Service, very expensive, but enables bureaucracy
-Metal Casting, leads to machinery for crossbows, macemen. It also enables workshops, forges and will lead to naval options.
-Philopsophy, we're halfway already, and it will be a nice trading tech.
-Construction: catapults!
-Calendar, enables plantation but obsoletes obelisks