Research system remake

I don't get you... did you read the real idea? What you quoted is just the way I came up to this idea, not really its basis... the gameplay have to be determined according to what follows to what you quoted, I don't talk much of gameplay but at the end (the edited part).

By the way, where the hell do you see that it would raise the micromanagement???
 
Naokaukodem said:
I don't get you... did you read the real idea? What you quoted is just the way I came up to this idea, not really its basis... the gameplay have to be determined according to what follows to what you quoted, I don't talk much of gameplay but at the end (the edited part).

By the way, where the hell do you see that it would raise the micromanagement???
I retract my statement of micromanagement. I only quoted the first part of your statement b/c it was too long to put the whole quote.

I stand by my statement that I think your system would make civ less fun.
 
Naokaukodem said:
So here I am in interest with the whole scientific discoveries system. That's what I want to talk about here.

Plus, I am not satisfied with the current Scientific research system of Civ4 which consist in moving a research bar as if scientific discovering were a plain volunteer AND expensive things:
I like where you're going with this, but it might be much easier and a whole lot easier to implement if it were done like in AC
In other words, atribute each tech to a group, so that the player can say how much percentage he wants researched on any of those groups (like military, population, governement, etc) Instead of having to do all your research in almost the same way every time ...
 
A system could also be that one can't choose which tech he is researching, keeping anyway the tech tree: it would not be anymore the same thing always, but it would be kept logical.

However, it could be problematic with a Civ4 like tech tree: one can go for Future Techs without having discovered Horseback Riding, which would be problematic if you would have only Horses. Indeed.

Eras would be needed again with such a system probably, representing the technology spreading over the civs.

Or maybe there would be a high probability to find Horseback Riding if you have horses.

In the case of Iron / Copper, that appear on the map only with the critic techs, on the model of Civ4, entering a war would influence the research orientation. (tech groups needed)

This way, a pacifist civ, if it is lucky, could enter a war suddenly if it discovers Bronze Working, and the attacked civ, say pacifist also, would have more chances to catch up with its enemy.

Ideally, some would say, one could orient its research intentionnally in order to prepare an invasion; but I don't like this idea, for all the reasons I mentioned: one does not think "let's find a new alliage to kill our enemies right now!"

EDIT: another idea could be that to consider the tech orientation possibility as an effort to steal a technology. It would make sense as Science, in my system, would be the fruit of contacts. Then, if a civ you have contact with have a technology, even if you are at war with it, it would be possible to orient your efforts towards this very tech, and only then. Something like that. However you would have less chance to find a totally new technology that you could possibly trade with your neighbours, being the cost of being just a 'follower' rather than an open minded creative one.
 
in the last game I played in a 2 player team with my brother vs some AIs
we got Theology and divine rights for free
I don't know why but it researched automatically
so it seems to me that something like research based on contact or sciencelevel of other Civs is already in the game
 
probably b/c you started in a later era ~ the religions are divided up if you start in any other age but Ancient.

besides, research based on contact would severely kill off any lone-island starts for either the player or AI ~ *somewhat* realistic, but not very fun
 
Oh well craziivan, and then? :confused:

pholkhero said:
besides, research based on contact would severely kill off any lone-island starts for either the player or AI ~ *somewhat* realistic, but not very fun

Lone-Island starts are killed off already, don't you think? :mischief:

By the way, if you consider new factions like "Minor Civs" or cultural centers, you would have pretty enough contacts in order to research Caravels fast before being too much backwarded.
 
we started in ancient age and we were the most scientifically advanced civilizations except theology which every other civ already had, and every round some research points "out of nowhere" were spent on theology until we got it, and after that the same started with divine rights
 
we started in ancient age and we were the most scientifically advanced civilizations except theology which every other civ already had, and every round some research points "out of nowhere" were spent on theology until we got it, and after that the same started with divine rights

I remember to have some free tech in Civ4 vanilla also... no oracle, no liberalism, no wonder, but a free tech.
 
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