EpicWestern
Warlord
- Joined
- May 6, 2015
- Messages
- 275
I'm imagining a marketplace where you could exchange basic resources (production, gold, food, etc..), and I'm wondering what the exchange rate would be. Obviously this would vary wildly depending on the situation, but I'm just trying to figure out an average or super ballpark figure here. People say production is king and I agree, so we'll have that as a base. Another way to think about it is this: If you only had memento that added 1 production to your capital, what would a memento need to be for the other resources for you to choose that instead (or at least be indifferent)? IMO culture, science, and influence are pretty close to production especially with influence being nerfed in the last patch (since you can't spy as successfully). Food was buffed, but its still clearly behind. Gold is of course not nearly as valuable but I don't think its as bad as the 4 to 1 ratio that the building costs seem to imply. Happiness is where I think I'm most likely to be way off. I'm mostly trying to round to the nearest quarter since that's easier on my brain. Random civ, random leader on deity. A good answer to this question would provide us a way to get a total effective yield for tiles which should make it easier to choose them.
1 production =
1 culture
1 science
1.75 food
3 gold
2 happiness
0.75 influence
1 production =
1 culture
1 science
1.75 food
3 gold
2 happiness
0.75 influence