Resources for AND

Hydromancerx

C2C Modder
Joined
Feb 27, 2008
Messages
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Location
California, USA
This thread is to sort out and plan what effect resources will have in "A New Dawn". Feel free to post your ideas or help tweak the stuff already posted.

Map Resources
- Amber
- Barley
- Clay
- Cocoa
- Diamond
- Flax
- Jade
- Oat
- Opium
- Papyrus
- Ruby
- Sapphire
- Timber: Gives +10% Production increase from chopping a forest.
- Tin

Building Produced Resources
- Aluminum Cans
- Automobiles
- Baskets
- Beads
- Beeswax
- Bicycle
- Bone
- Books: +x% research bonus cumulative +Culture
- Bread
- Bronze
- Butter
- Candles
- Cheese
- eBooks
- Eggs
- Electronics: + Science cumulative + Production cumulative (both static not %)
- Flour
- Furniture
- Hide
- Honey
- Kevlar: Gives a promotion to all infantry units vs. infantry units
- Lard
- Leather
- Lamp Oil
- Milk
- Newspapers: Something to show dissemination of propaganda.
- Paper
- Plastic
- Plastic Bottles
- Sails
- Scrolls
- Tablets
- Textiles
- Toys
- Vaccines
- Wood
 
Buildings A-M

* = New Building

Apiary (Req Animal Husbandry)
Req Resources: Pottery OR Glassware
Produces: "Beeswax" and "Honey"

Automobile Factory (Req Motorized Transportation, Assembly Line)*
Unhealthiness: +1
Req Resource: Steel, Oil Products
Produces: "Automobiles"
Obsolete: Skyroads
+10% Production
+30% Production with Electrcity
+10% Production for Wheeled Units
Can turn 2 Citizens into Engineer
+1 Unhealthy from Coal, Oil

Beadmaker's Hut (Req Trade)
+1 :coin: with Bone
Produces: "Beads"

Bicycle Shop(Req )*
Req Resource: Rubber and (Aluminum OR Plastic)
Produces: "Bicycles"
Happy: +1
Health: +1
Gold: +1
Production +1

Book Factory (Req Assembly Line)*
Gold: +2
Science: +2
Req Resource: Paper
Produces: "Books"
+5% Gold with Photography
+5% Gold with Corporation
+5% Gold with Manufacturing
+5% Gold with Compulsory Education
+5% Gold with Computers
Replaces: Book Maker

Book Maker (Req Printing Press)*
Gold: +1
Science: +1
Req Resource: Paper
Produces: "Books"
+5% Gold with Photography
+5% Gold with Corporation
Obsolete: Industrialism

Butchery (Req Animal Husbandry)
Req Resource: Cow OR Pig OR Sheep OR Deer OR Fur
Produces "Meat" and "Lard"

Carpenter (Req Iron Working)*
Gold: +1
Req Resource: Wood
Produces: "Furniture"
+5% Gold with Leather
+5% Gold with Textiles
+5% Gold with Dye
Obsolete: Industrialism

Candlemaker's Shop (Req Trade, Priesthood)
No longer Requires Butchery or Apiary
Requires Beeswax OR Lard
Produces "Candles"

Furniture Factory (Req Assembly Line)*
Gold: +2
Req Resource: Wood OR Plastic OR Aluminum
Produces: "Furniture"
+5% Gold with Leather
+5% Gold with Textiles
+5% Gold with Dye
+5% with Corporations
+5% with Globalization
+5% with Recycling
Replaces: Carpenter

Furrier (Req Hunting)
Req Resource: Deer OR Fur
Produces "Hide" and "Bone"
 
Buildings N-Z

* = New

Lumber Factory (Req Assembly Line)*
Production: +6
Unhealthy: +2
Produces: "Wood"
+1 Production with Manufacturing
+1 Production with Robotics
+1 Production with Androids
+1 Unhappy with Biology
+1 Unhappy with Ecology
+ Unhappy with Ecological Engineering
+5% Gold with Environmental Economics
Replaces: Lumbermill
Obsolete: ?

Lumbermill (Req Machinery)*
Production: +3
Unhealthy: 2
Produces: "Wood"
+1 Production with Steel
+1 Production with Steam Power
+1 Production with Electricity
+1 Unhappy with Biology
Replaces: Lumber Camp
Obsolete: Industrialism

Paper Factory (Req Assembly Line)*
Gold: +2
Req Resource: Wood
Produces: "Paper"
+5% Gold with Printing Press
+5% Gold with Photography
+5% Gold with Manufacturing
+5% Gold with Computers
Replaces: Paper Maker

Paper Maker (Req Paper)*
Gold: +1
Req Resource: Wood OR Papyrus
Produces: "Paper"
+5% Gold with Printing Press
+5% Gold with Photography
Obsolete: Industrialism

Tannery (Req Animal Husbandry)
No longer requires Butchery
Req Resource: Hide AND Salt
Produces "Leather"

Rendering Plant (Req Invention)*
Req Resource: Whale AND Glassware
Produces "Lamp Oil"

Scroll Maker (Req Alphabet)*
Req Resource: Papyrus OR Leather
Produces: "Scrolls"
Obsolete: Education

Tablet Maker (Req Pottery)*
Req Resource: Pottery OR Stone
Produces: "Tablets"
Obsolete: Paper

Wood Carver's Hut (Req Mysticism)*
Gold: +1
Happiness: +1
Req Resource: Timber
+5% Culture with Folklore
Obsolete: Paper
 
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