Hydromancerx
C2C Modder
This thread is to sort out and plan what effect resources will have in "A New Dawn". Feel free to post your ideas or help tweak the stuff already posted.
Map Resources
- Amber
- Barley
- Clay
- Cocoa
- Diamond
- Flax
- Jade
- Oat
- Opium
- Papyrus
- Ruby
- Sapphire
- Timber: Gives +10% Production increase from chopping a forest.
- Tin
Building Produced Resources
- Aluminum Cans
- Automobiles
- Baskets
- Beads
- Beeswax
- Bicycle
- Bone
- Books: +x% research bonus cumulative +Culture
- Bread
- Bronze
- Butter
- Candles
- Cheese
- eBooks
- Eggs
- Electronics: + Science cumulative + Production cumulative (both static not %)
- Flour
- Furniture
- Hide
- Honey
- Kevlar: Gives a promotion to all infantry units vs. infantry units
- Lard
- Leather
- Lamp Oil
- Milk
- Newspapers: Something to show dissemination of propaganda.
- Paper
- Plastic
- Plastic Bottles
- Sails
- Scrolls
- Tablets
- Textiles
- Toys
- Vaccines
- Wood
Map Resources
- Amber
- Barley
- Clay
- Cocoa
- Diamond
- Flax
- Jade
- Oat
- Opium
- Papyrus
- Ruby
- Sapphire
- Timber: Gives +10% Production increase from chopping a forest.
- Tin
Building Produced Resources
- Aluminum Cans
- Automobiles
- Baskets
- Beads
- Beeswax
- Bicycle
- Bone
- Books: +x% research bonus cumulative +Culture
- Bread
- Bronze
- Butter
- Candles
- Cheese
- eBooks
- Eggs
- Electronics: + Science cumulative + Production cumulative (both static not %)
- Flour
- Furniture
- Hide
- Honey
- Kevlar: Gives a promotion to all infantry units vs. infantry units
- Lard
- Leather
- Lamp Oil
- Milk
- Newspapers: Something to show dissemination of propaganda.
- Paper
- Plastic
- Plastic Bottles
- Sails
- Scrolls
- Tablets
- Textiles
- Toys
- Vaccines
- Wood