Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,201
I know that builders can restore pillaged improvements and that it doesn't require sacrificing a builder. I wonder if a better mechanism would be to spend some gold to restore the pillaged improvement over the course of X turns (where the restoration cannot occur if an enemy unit is within Y spaces or something).
The reason I suggest this is because using builders to restore improvements seems to take away from the goal of not having builders uselessly stand around. Under the current mechanism, you would simply have a handful of builders be the "clean-up crew," standing around uselessly waiting to restore pillaged improvements, and then restationing them back in the city. This seems like a very un-fun and distracting mechanism that breaks the immersion they are trying to have.
The reason I suggest this is because using builders to restore improvements seems to take away from the goal of not having builders uselessly stand around. Under the current mechanism, you would simply have a handful of builders be the "clean-up crew," standing around uselessly waiting to restore pillaged improvements, and then restationing them back in the city. This seems like a very un-fun and distracting mechanism that breaks the immersion they are trying to have.