GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 943
What makes for a satisfying game more than the Ending? Showing off the stats, playing the Victory Movie, having a dynamic map play, these are all the reasons that make SP and MP really fun to play the entire way through.
However, with each game, this aspect is thinning more and more instead of being more pronounced and refined.
Here are my suggestions:
Badges / Medals
The raw stats could already show who had the most population and land, so these medals should be more complex stats, that even losing players can get, so that everyone can have fun.
For example Warlord - Declared war on most Civilisations. Merchant - Peak concurrent trade routes. A really cool one would be for most Spy Operations (couldn't think of a title). Since SpyOps are by definition secret, finding out who was the biggest spy at the end would be fun.
Your Golden Age:
If Golden Ages aren't going to be a mechanic, then the Game should declare for you what was your Golden Age at the end of the game.
That is, the peak of your power (perhaps determined by score) relative to other players.
So for example. Catherine - Golden Age: Antiquity. Roosevelt - Golden Age: Modern.
If you get a killer start but end up losing, at least your Golden start will be acknowledged. Just in general this would be a cool feature to compare how the balance of the world changes over time.
Runner Up:
It goes without saying that there are usually one or more people on the cusp of victory in any given game. Simply, when the victor is announced, the second closest player to victory, determined via number of steps left on any given victory, is acknowledged.
If tied, determined by score.
This would make losing in MP feel less bad. Pretty simple but these various things would all go towards making the "LAN Party" experience of Civilization great.
As always, I like to hear what you guys think!
However, with each game, this aspect is thinning more and more instead of being more pronounced and refined.
Here are my suggestions:
Badges / Medals
The raw stats could already show who had the most population and land, so these medals should be more complex stats, that even losing players can get, so that everyone can have fun.
For example Warlord - Declared war on most Civilisations. Merchant - Peak concurrent trade routes. A really cool one would be for most Spy Operations (couldn't think of a title). Since SpyOps are by definition secret, finding out who was the biggest spy at the end would be fun.
Your Golden Age:
If Golden Ages aren't going to be a mechanic, then the Game should declare for you what was your Golden Age at the end of the game.
That is, the peak of your power (perhaps determined by score) relative to other players.
So for example. Catherine - Golden Age: Antiquity. Roosevelt - Golden Age: Modern.
If you get a killer start but end up losing, at least your Golden start will be acknowledged. Just in general this would be a cool feature to compare how the balance of the world changes over time.
Runner Up:
It goes without saying that there are usually one or more people on the cusp of victory in any given game. Simply, when the victor is announced, the second closest player to victory, determined via number of steps left on any given victory, is acknowledged.
If tied, determined by score.
This would make losing in MP feel less bad. Pretty simple but these various things would all go towards making the "LAN Party" experience of Civilization great.
As always, I like to hear what you guys think!