Results Screen, Victory Movies and More

GeneralZift

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Feb 25, 2019
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What makes for a satisfying game more than the Ending? Showing off the stats, playing the Victory Movie, having a dynamic map play, these are all the reasons that make SP and MP really fun to play the entire way through.

However, with each game, this aspect is thinning more and more instead of being more pronounced and refined.

Here are my suggestions:
Badges / Medals
The raw stats could already show who had the most population and land, so these medals should be more complex stats, that even losing players can get, so that everyone can have fun.

For example Warlord - Declared war on most Civilisations. Merchant - Peak concurrent trade routes. A really cool one would be for most Spy Operations (couldn't think of a title). Since SpyOps are by definition secret, finding out who was the biggest spy at the end would be fun.

Your Golden Age:
If Golden Ages aren't going to be a mechanic, then the Game should declare for you what was your Golden Age at the end of the game.
That is, the peak of your power (perhaps determined by score) relative to other players.
So for example. Catherine - Golden Age: Antiquity. Roosevelt - Golden Age: Modern.

If you get a killer start but end up losing, at least your Golden start will be acknowledged. Just in general this would be a cool feature to compare how the balance of the world changes over time.

Runner Up:
It goes without saying that there are usually one or more people on the cusp of victory in any given game. Simply, when the victor is announced, the second closest player to victory, determined via number of steps left on any given victory, is acknowledged.
If tied, determined by score.

This would make losing in MP feel less bad. Pretty simple but these various things would all go towards making the "LAN Party" experience of Civilization great.


As always, I like to hear what you guys think!
 
Having grown up in the ancient era of arcade video games like Donkey Kong and Robotron with high score tables, I really liked Civ 4's Hall of Fame, even if it arguably overvalued winning quickly. It gave me a framework to compare my games, even though it obviously doesn't tell the whole story. I like going back to it after not playing for a long time and looking at the score list. It motivates me a little to play another game.

When I moved to Civ 6, I didn't like that version quite as much because the games weren't all ranked against each other, but I can still get something out of it. Civ 7 doesn't have anything like that at all, having shifted to specific achievements and points awarded for completing them. That's disappointing to me. That's really the only game-ending metric that I respond to viscerally.
 
Civ 7 doesn't have anything like that at all, having shifted to specific achievements and points

It doesn't even have fun achievements. Civ 5 and 6 had funny ones, crazy ones, some really difficult ones too. They could give me a week and I'd totally redo at least the steam achievements pro bono. Hell give me a day and I could make it much more fun.
 
What I've been doing forever in Civ (and other games) - setting ny own achievements.

An in-game 'official' version of that might be a set of Specific, Less Than Total Victory achievements, from which, at the start of the game or later you choose one or more.

Examples:

Sun Never Sets
- By the end of the Exploration Age, be able to trace a road through your cities from east to west coasts of every continent on the map - homeland and distant lands.

Immortals
-Never lose a combat unit in the game.

Transcontinental
-By the end of the Modern Age, be able to trace a railroad through your cities from east to west coast of either the homeland or distant lands continents.

Monopolisticimuss
-Be able to slot every single instance of a Resource in one of your cities, either through controlling them or through trade routes.
-Extra Credit: pick the Resource within the first 10 turns of the game.

Grind the Little People
-Do a successful Overrun Attack at least 10 times in a single game.

In both Civ V and Civ VI, I must have used the Transcontinental 'personal victory' condition a half-dozen times, conquering or wheedling my way across an entire Pangaea continent to make a route for a great coast-to-coast railroad by the end of the game.
 
To me i just want to see the return of the hall of fame along with all it's stats from Civ6 instead of or in addition to what we currently have.
If anything definitely has to return it should be the hall of fame, which is a given, for single player games.
I was thinking more about multiplayer stuff, since that's the way they seem to be going
 
Very much like the idea of single game merits and tracking how often you get them. Very Halo3 style.
To me the game has always been more about the journey than the victory or the ending so being able to reflect in fun ways on the entirety of the match is more appealing to me, rather than, congrats you got the purple ending.


I like the ideas brought up so far, longest road, most resources in one city, happiest people, healthiest people (not a thing anymore)
Largest military (number x quality)
Best neighbor (spending on positive endeavors)
Things like that.

I like an idea of tracking your highs and lows, I miss the graphs you used to get in (IV?) You could track relative to the other civs so you see where you may have struggled.
 
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