Reverse Engineering

Harald B

Warlord
Joined
Oct 20, 2010
Messages
135
Gives civs that are lagging behind in tech a chance to reverse-engineer a tech from a more advanced neighbor each turn. This reflects both the difficulty in keeping the best ideas to yourself while also using them and the increasingly global nature of scientific research.
Game-wise, it should give civs that lose a bunch of cities to war but hang on (and those with particularly poor starting positions, I suppose) a chance to make a recovery later, rather than being stuck in the dustbin of history by lagging an era or two behind everyone else forever.

Details
At the start of a civs turn, for each tech they could research, for each civ they know that has the tech there is a chance they will reverse-engineer it. No more than one tech can be learned per turn in this manner.

The specific chance is as follows:
1% base chance
+1% for Open Borders
+3% for Research Agreement
+1% for each spy spying on that civ [not yet implemented!]

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