Mr Jon of Cheam
Emperor
- Joined
- Oct 26, 2017
- Messages
- 1,358
The most negative review I've read so far is the IGN one, in which he complains that loyalty prevents him from forward settling and rapidly expanding. Sounds like a good thing to me!
compared to the no experience whatsoever the rest of us have, sure. as long as you keep in mind that they're on a deadline and that first impressions might not be right I don't see the problem.
With a poor AI, you can enjoy Civ as an activity. It's basically Farmville writ large.I just think you can enjoy a game despite that
Just saying that the Civ AI has been "bad" for five+ iterations now (plus Alpha Centauri); and over a quarter century later, it hasn't kept me from enjoying it or calling it a game.With a poor AI, you can enjoy Civ as an activity. It's basically Farmville write a bit larger.
But as a game of strategy, it falls down when the player is the only civ executing strategy.
Sorry to give you a hard time, but is the gist that your personal standards for enjoyment are highly forgiving, as are your standards for what qualifies an activity as a game? It's a major blindspot, but as long as you stay away from professionally reviewing games, no harm done. To each their own.Just saying that the Civ AI has been "bad" for five+ iterations now (plus Alpha Centauri) and hasn't kept me from enjoying it or calling it a game.
Do people still take 'professional' game journalism seriously? Take notice only of people who have played the game for a few days. Only a fool trusts his money to 'professional' game reviewers.
The most negative review I've read so far is the IGN one, in which he complains that loyalty prevents him from forward settling and rapidly expanding. Sounds like a good thing to me!
The Polygon reads as such a shallow impression that it should drum up precious little confidence.IGN: http://m.uk.ign.com/articles/2018/02/07/sid-meiers-civilization-6-rise-and-fall-review
Polygon: https://www.polygon.com/2018/2/7/16981100/civilization-6-rise-and-fall-review-pc
Both of those look quite promising from my point of view as a relatively peaceful builder who hates the AI forward settling![]()
Colin Campbell's review demonstrates that novice mystification I spoke of earlier. He doesn't get why the AI is "taunting" or otherwise engaging him, when all it's doing is commenting based on agenda compliance. If the AI's agenda is that it dislikes civ's that are generating low GPT, then the overall size of a player's coffers don't matter. Nor is it 'farcical" for a civ like Cleopatra to cozy up to a militarily strong civilization; it's sensible for a civ to seek to ally with the strong, especially if it's a builder/culture civ that is not looking to vie for a domination victory. That would be especially true with the way military alliances now work.
As I mentioned actual gameplay is the best way to evaluate. No forward settling in this game. Of course it's just one game. Still not a brilliante AI. Cyrus does a formal war instead of a surprise war negating his most powerful ability. Not to mention shuffling units around without clear focus. He wasn't discovered early by Cyrus either, so forward settling wasn't that likely.
Even going by such a low standard, there are degrees of badness, and the current degree is pretty severe, even relative to previous games.