I have sneaking suspicion that at higher levels of play, the game makes it more difficult for the player simply by making your units ineffective in combat, and while making the AI's units highly effective. If so, I don't see this as a legitimate means for simulating difficulty. With regard to combat, Difficulty Levels should solely involve the AI's ability to implement advanced strategy. There is nothing (AT ALL) redeeming to a game that, for the sake of illustration, always rolls a 6 and while you always roll a 1. A game environment such as this is just STUPID,and not to mention very ANNOYING.