Sergeant Hulka
Chieftain
- Joined
- Nov 5, 2005
- Messages
- 11
I'm starting to pick up a little Python, but before I get too deeply into it, I wanted to toss a few ideas out and see if there's anybody besides me interested in these concepts ...
I think Revolutions (changing civics) could be spiced up a little ... historically, revolutions have often been unpredictable and messy events, but in the Civ series, you pretty much always know how long they're going to take and how much they're going to cost.
My suggested changes: any time a civic is changed via Revolution, there's a base 5% (higher? lower?) chance that rather than being shifted to the selected ("target") civic, it's shifted randomly to any civic that your civilization has already discovered. This would begin in the Classical era (in the Ancient, there aren't normally enough different civics to make this interesting); in the Industrial era and after (or after Printing Press), there is also a chance of shifting to a civic discovered by *any* civilization, even if your own civ doesn't have it yet. You still go through the anarchy normally, but you wind up with a civic that's unexpected (and probably unwanted, although it would be possible to get luck in the Industrial-and-after eras and wind up with a beneficial civic you hadn't yet discovered). It's possible that the time-between-revolutions could be shortened to allow you to switch back out of the unwanted civic somewhat more quickly.
Just to make it more interesting (and to make civics-changes not entirely frightening), there can also be a 10% base chance of getting a Great Person via Revolution (alternatively, a big batch of GP points get dropped randomly into one of your cities), and maybe even a tiny chance (1%? 2%?) of triggering a Golden Age. Maybe have the Great Person tend towards the Great General mode (I know, not official yet, but either Snatif's or a home-brew Great General is going to be in my hypothetical mod ...), a la Napoleon arising out of the French Revolution.
This would also have the effect of making the Pyramids even a little bit better than they already are. Possibly some other wonders could cut the chance of randomization.
Finally, "coup d'etat" could be added as a mission type for spies, to force Revolutions (with higher randomization chance?) on other civs; of course, attempting a coup will often start a war ...
comments and criticism welcome ...
I think Revolutions (changing civics) could be spiced up a little ... historically, revolutions have often been unpredictable and messy events, but in the Civ series, you pretty much always know how long they're going to take and how much they're going to cost.
My suggested changes: any time a civic is changed via Revolution, there's a base 5% (higher? lower?) chance that rather than being shifted to the selected ("target") civic, it's shifted randomly to any civic that your civilization has already discovered. This would begin in the Classical era (in the Ancient, there aren't normally enough different civics to make this interesting); in the Industrial era and after (or after Printing Press), there is also a chance of shifting to a civic discovered by *any* civilization, even if your own civ doesn't have it yet. You still go through the anarchy normally, but you wind up with a civic that's unexpected (and probably unwanted, although it would be possible to get luck in the Industrial-and-after eras and wind up with a beneficial civic you hadn't yet discovered). It's possible that the time-between-revolutions could be shortened to allow you to switch back out of the unwanted civic somewhat more quickly.
Just to make it more interesting (and to make civics-changes not entirely frightening), there can also be a 10% base chance of getting a Great Person via Revolution (alternatively, a big batch of GP points get dropped randomly into one of your cities), and maybe even a tiny chance (1%? 2%?) of triggering a Golden Age. Maybe have the Great Person tend towards the Great General mode (I know, not official yet, but either Snatif's or a home-brew Great General is going to be in my hypothetical mod ...), a la Napoleon arising out of the French Revolution.
This would also have the effect of making the Pyramids even a little bit better than they already are. Possibly some other wonders could cut the chance of randomization.
Finally, "coup d'etat" could be added as a mission type for spies, to force Revolutions (with higher randomization chance?) on other civs; of course, attempting a coup will often start a war ...
comments and criticism welcome ...