ColdClimate
Prince
As part of my continuing series "Things from civ4 I'd like to see reintegrated into civ7"...
You know what I don't like about Civ6? Districts. Yeah, I supposed they 'make the map matter', but there's something silly about having, for eg, *all* your financial buildings in one town(?), a colony of scholars that get inspired by mountains or an airport that takes up a couple hundred square kilometers.
You know what I miss about Civ4? The cottage system. There was something neat about having little towns throughout your empire that you would tend to and watch grow, and it was devastating watching an invader swoop in and destroy them.
You know what I think would be cool? Getting rid of the specialized districts and putting the buildings in towns that would act as unspecialized districts!
The idea is this: plant a cottage and work it until it becomes a hamlet (you still get gold for working it, like in civ4). Once you have the hamlet, you have the choice of building one 'level-1' building in it, e.g. a library, market, temple or barracks, provided you have the necessary tech. The building gets the same kind of bonuses the district would (rivers for markets, mines for workshops).
Now, work it some more until it becomes a village. Your village now has room for two level-1 buildings, and one level-2 building. So in addition to the library you already built, you can add a market, and then add either a university or a bank (but not both). Once you get to a town, you can build three level-1 buildings, two level-2s, and one level-3 (research station, stock exchange, etc).
Why move to this system? Besides the fact that it's a bit more 'realistic', it opens up possibilities to some more interesting districts: you could set up a town that could be both a financial and industrial powerhouse! You found a mountain village with a library and a castle to ward off invaders. Establish a seaside town that has a harbor and a temple to spread your religion by trade! It also opens up a new front on the wide-vs-tall strategy: you can put all your eggs in a couple of tall villages or spread out a bunch of underdeveloped hamlets. Also, by putting more types of buildings in a single district you could limit the amount of space they take up on the map, meaning you don't have to give up as much prime land to get that market or library.
Yes, there would have to be some rules added to ensure balance and discourage cottage spam. For eg not being able to build cottages adjacent to each other or maybe limiting the number of certain buildings (i.e. no more than two universities per city). Harbors and encampments might have to be retooled. Still, all in all I think it would be an improvement.
That's the idea. Tear it to shreds.
You know what I don't like about Civ6? Districts. Yeah, I supposed they 'make the map matter', but there's something silly about having, for eg, *all* your financial buildings in one town(?), a colony of scholars that get inspired by mountains or an airport that takes up a couple hundred square kilometers.
You know what I miss about Civ4? The cottage system. There was something neat about having little towns throughout your empire that you would tend to and watch grow, and it was devastating watching an invader swoop in and destroy them.
You know what I think would be cool? Getting rid of the specialized districts and putting the buildings in towns that would act as unspecialized districts!
The idea is this: plant a cottage and work it until it becomes a hamlet (you still get gold for working it, like in civ4). Once you have the hamlet, you have the choice of building one 'level-1' building in it, e.g. a library, market, temple or barracks, provided you have the necessary tech. The building gets the same kind of bonuses the district would (rivers for markets, mines for workshops).
Now, work it some more until it becomes a village. Your village now has room for two level-1 buildings, and one level-2 building. So in addition to the library you already built, you can add a market, and then add either a university or a bank (but not both). Once you get to a town, you can build three level-1 buildings, two level-2s, and one level-3 (research station, stock exchange, etc).
Why move to this system? Besides the fact that it's a bit more 'realistic', it opens up possibilities to some more interesting districts: you could set up a town that could be both a financial and industrial powerhouse! You found a mountain village with a library and a castle to ward off invaders. Establish a seaside town that has a harbor and a temple to spread your religion by trade! It also opens up a new front on the wide-vs-tall strategy: you can put all your eggs in a couple of tall villages or spread out a bunch of underdeveloped hamlets. Also, by putting more types of buildings in a single district you could limit the amount of space they take up on the map, meaning you don't have to give up as much prime land to get that market or library.
Yes, there would have to be some rules added to ensure balance and discourage cottage spam. For eg not being able to build cottages adjacent to each other or maybe limiting the number of certain buildings (i.e. no more than two universities per city). Harbors and encampments might have to be retooled. Still, all in all I think it would be an improvement.
That's the idea. Tear it to shreds.