Rex's Map Pack

I tried playing Cultured Explorers as a multiplayer game with a friend, but we got an Out Of Synch error from turn one. Re- and disconnecting didn't help, as the OOS hit the instant he got connected again.

Have others tried playing these maps as multiplayer, is this normal? Might the fact that we were playing 0.32e, and the maps were designed for 0.32b, have anything to do with it?
 
New Version-

Cultured Explorers
  • Removed several dwarven shadows
  • Misty Island is now only for looks
  • Fauns removed, 2 saytrs added
  • Balor Removed
  • Compact Enforced added and Requires complete kills removed

Mulcarn's Waste
  • Changed Doviello Starting Units (Added Lucian)
  • Added Brigit and Ring of Carcer (It's well hidden)

I finished my Kuriorate game and flipped Jubillee on turn 334 (Better than Legendary Culture). However, Requires complete kills and Hyborem prevented a conquest victory.
 
i could pick up the grimoire with a waterwalking cultist, which was nowhere near level 15... so that's not working
 
by the way, just out of curiosity: how on earth are you supposed to get a lvl 15 unit? i cleared the entire map using 1 speaker backed up by 2 cultists, and the speaker only got to 9.
 
The Magick Isles
While Os-Gabella and Valledia the Even build up their empires in far away lands, Dain and Tebryn Arbandi were sent to lay claim to the most magical land in Erebus. Conatining many mana nodes, several islands, including the Isle of the Beast, Isle of Balance, the Red Isle, and more, the two mages must use their magic to overcome and lay claim to the Magical treasures of the isles.

Civilizations:
Amurites
Sheaim

The Isles include-
Isle of the Beast
The site of a once great mage city of Patria, the lord of the isle, Gastrius destroyed when the inhabitants rose up in favour of Kylorin. He destroyed the city, and turned the three leaders of the rebellions into Minotaurs cursed with a uncurable disiease.
Isle of the Crown
This is the centeral and largest island, home to Dain, Tebryn, and the Large obstacle between them.
Isle of Balance
A symmetrical island inhabited by Druids who worship Dagda.
Nantosuelta's Isle
The Icy Isle
A frozen Island to the north ruled by a witch and her frostling subjects.
The Red Isle
A fiery hell on earth home to rifts between Erebus and Hell.



On Age of Dragons-

Expect to see some regions in Age of Dragons to look like come of these maps!
(Cultured Explorers, Alfheim, Magick Isles, Mulcarn's Spine, and Sirona's Vale are all included.)
It's a standard sized map so it's takinga long time. Also, I'm working a map for gods of Old so there is a delay.
 
Sea of Copper
The Sea of Copper did not use to exist. In the Age of Magic it was a great basin where the Kraz- Ke- Zhun mined and built their cities. When the age of Ice came, the basin was filled by glaciers, which melted upon Mulcarn's death creating a sea. The sea is known for it's bountiful Metal Ore, which has attracted many Tribes. The Khazak and Hippus start on continents on either side of the map, with the Lanun starting on a southern island.

Civilizations:
Hippus
Lanun
Khazak

The muses struck me so I created this map out of whim.
 
The Magick Isles
While Os-Gabella and Valledia the Even build up their empires in far away lands, Dain and Tebryn Arbandi were sent to lay claim to the most magical land in Erebus. Conatining many mana nodes, several islands, including the Isle of the Beast, Isle of Balance, the Red Isle, and more, the two mages must use their magic to overcome and lay claim to the Magical treasures of the isles.

Civilizations:
Kuriorates
Balserpahs
Surely you mean Amurites and Sheaim?
 
Sea of Copper
The Sea of Copper did not use to exist. In the Age of Magic it was a great basin where the Kraz- Ke- Zhun mined and built their cities. When the age of Ice came, the basin was filled by glaciers, which melted upon Mulcarn's death creating a sea. The sea is known for it's bountiful Metal Ore, which has attracted many Tribes. The Khazak and Hippus start on continents on either side of the map, with the Lanun starting on a southern island.

Civilizations:
Hippus
Lanun
Khazak

The muses struck me so I created this map out of whim.

Just played through the first half of a khazad game on this map. There are two things i think need improving with their position:
1. I would have strongly prefered it for there to be a land bridge to the mainland. Right now, they need to use boats to get out of their corner of the map.
2. The gem island. Unfortunately, you need a road going from the resource to a city in order to gain that resource. Since it's on a 1-tile island, the only way for the khazad to get gems is to settle on top of the island.
 
Just played through the first half of a khazad game on this map. There are two things i think need improving with their position:
1. I would have strongly prefered it for there to be a land bridge to the mainland. Right now, they need to use boats to get out of their corner of the map.
2. The gem island. Unfortunately, you need a road going from the resource to a city in order to gain that resource. Since it's on a 1-tile island, the only way for the khazad to get gems is to settle on top of the island.


1. The Map is supposed to have a strong amount of ship use. The Khazak can expand south and fit many cities, followed by founding on the northern island.

2. The Gem Island is a plains, hill (+1 hammer, ) and has 4 (5?) sea food resources. It's made to be a ssemi- GP farm.
 
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