After a few tests, I am happy to see that the Bactrians and Tocharians actually stay alive and they do not collapse. The Sakas and Xiongnu were a real pain in the ass for them. I will conduct a few more tests before finalizing their initial numbers.
Is the intention for the Bactrians to survive the big Saka spawns, the ones where they get stacks near every Bactrian city?
I haven't tried them yet, but they generally suck really bad in all my games.
What's the scenario? Are you playing as the Romans and they spawn outside of Rome? Perhaps they should spans near Milan or in Taras, I agree with you.
IIRC that Carthaginian stack spawns right outside the last city Rome founded or conquered when they go to war with Carthage for the first time. In theory that's ok as it will be Saguntum in many cases, but in practice it often ends up being somewhere stupid / ahistorical.
Might be best to just have them spawn in one of the African cities of Carthage, as occurred in real life?
I am now boosting some poor areas of the map. It will take my a few more days as I need to to the same process for all 4 scenario maps!
Maybe just focus on the first scenario for now? Get the map balanced and all bugs ironed out for that one then use it as a base for the other three.
Otherwise you risk having to redo loads of work if one part of the map ends out unbalanced for whatever reason.
Yes!
The first request: stop AI calling me to wars against civs I dont share border with. Nothing is more absurd that some backward Asian state calling me from Europe to dow another backwater Asian state.
Also it would be nice to lose diplocontact with states after some time if you dont share border or see them.
Ooh, any chance you could “fix” the Companies so that they act like regular Civ4 Companies do, or do you have something else planned with them?
Also AI production has always been a huge issue. AI simply wont build enough units, not to mention use them wisely.
I agree that embassies sucks. They were more annoying than useful in a game that had +10 civs. Maybe there could be some other option that could offer balance between a permanent connection and instantly losing it. Like this mod is all about immersion of ancient world and Rome having a connection to some proto-Viatnamise state makes no sense. You know Romans did lose connection with Chinese.I didn't like losing contact in vanilla RFC. And if I implement it again, and add the embassy as a requirement to maintain contact, that means even more turns lost for building embassies instead for units or wealth.
Declaring war to distant civs has reasons; you can block their trade routes (strangulate their economy), and force a stability check (making them shaky). I always declare war to distant civs when a friendly civ asks me for - the friendly civ will appreciate it, and you can feel safe that the distant civ will not attack you!
I think that with the new added buildings, things are a bit better. Civs seem to build units. I am gonna need your testing, to see if I need to modify things.
I intend to keep them like srpt has implemented them; merchants roaming from city to city. You can build special buildings that can boost your economy when a trade company is present. Just keep an eye of where each company is settled, and switch production towards that building asap!
I agree that embassies sucks. They were more annoying than useful in a game that had +10 civs. Maybe there could be some other option that could offer balance between a permanent connection and instantly losing it. Like this mod is all about immersion of ancient world and Rome having a connection to some proto-Viatnamise state makes no sense. You know Romans did lose connection with Chinese.
The problem is that system is binary.What if you lost contact but it took much longer than in, say, DoC? 100 turns, or something like that?
I agree that embassies sucks. They were more annoying than useful in a game that had +10 civs. Maybe there could be some other option that could offer balance between a permanent connection and instantly losing it. Like this mod is all about immersion of ancient world and Rome having a connection to some proto-Viatnamise state makes no sense. You know Romans did lose connection with Chinese.
There are few issues AI asking me to dow some remote civ:
1. it makes AI go crazy. Instead of protecting its borders they will start sending units into Siberia. Not a great option.
2. it makes little historically sense. All the wars of this era were wars between neighbours. Romans didnt fight against Bactrians nor Chinese against Indians.
3. it is gamey as fudge. AI dont know it is being played. If you want to cancel trade you know you could just ask that? Blocking trade works mostly on seatiles, which I see is rather situational.
Over all I see distant dows more problematic than helpful.
Nice to see new buildingsI hope they will help with AI production issue. Slaves are also another solution but that needs to be balanced out.
I am not sure I follow. I dont even know what LoS means. And you didn't address issue of AI sending their units into some remote corner.
About summer palace, wasn't there already a a wonder that reduces the maintenance cost?