Artifacts go in the same slots as Great Works of Art (paintings). In the PAX demo videos, when the cursor hovers over one of the empty painting slots, the tooltip reads, "Empty Great Work of Art or Artifact Slot".
When does Exploration tree opens and would it be advisable at all to chose any of those policies at the expense of more important ones in Tradition, Liberty and Rationalism?
Or is this just specific to cultural victories, much like Piety was in vanilla?
I'm going through Arioch's information and regarding Great Works, they appear to come at the consumption of a Great Artist/Writer/Musician. But seeing that they start coming mid-late game, one of them gets +2 culture and +2 tourism (as in the case of the Water Lilies in the Museum). Isn't that rather insignificant? I can see that at the beginning of the game but not in 1400ad.
But if the point of exploration (stage 2 and 3) is to find artifacts for museums, etc., their only purpose is for culture?
We don't know yet exactly. Personally I hope that the Exploration tree opens up early (Ancient or Classical), with some benefits to Scouts and Goody Huts, then has some policies that help with naval exploration in the late medieval and Renaissance timeframe, and finishes off with the known benefits for Archeology in Industrial.
Liberty and Rationalism still define the majority of tree choices in Gods and Kings. A free worker+settler is best choice for everyone, then add in a free GP too when you complete it. Then when it comes to Rationalism, its always the best choice because having more science means your going to win faster because you will unlock technologies faster that give you more culture buildings, better military units, better gold buildings, and everything else.
We don't know yet exactly. Personally I hope that the Exploration tree opens up early (Ancient or Classical), with some benefits to Scouts and Goody Huts, then has some policies that help with naval exploration in the late medieval and Renaissance timeframe, and finishes off with the known benefits for Archeology in Industrial.
I suspect it'll open up in the Renaissance (the Enlightenment, which is also included in the Renaissance in the game was also known as the Age of Exploration). Part of the reason I think this is timing for the hidden archaeological sites. It seems to me that they want to time those so they appear after the regular ones, which means some time after Archaeology.
Some of the policies may be moved over from Commerce, and so Exploration may unlock in the Medieval era. However, if many of the policies have to do with Archaeology (which isn't available until the Industrial era), then it might not make much sense for Exploration to unlock before the Renaissance.I suspect it'll open up in the Renaissance (the Enlightenment, which is also included in the Renaissance in the game was also known as the Age of Exploration).
I suspect it'll open up in the Renaissance (the Enlightenment, which is also included in the Renaissance in the game was also known as the Age of Exploration). Part of the reason I think this is timing for the hidden archaeological sites. It seems to me that they want to time those so they appear after the regular ones, which means some time after Archaeology.
Free Admiral (possibly)
+1 sight to all naval units
Bonus to production of Naval units.
Quicker time for production of Archeologists / Quicker digging time.
What do you think the policies in the Exploration tree will do if it starts in the Renaissance? Could you write down a list of effects?