So heres the dll plus a new small xml which goes into Assets\XML\Text
edit: attachment deleted. new version available
I thought about a timed settler or making a settler cost more hammers.
I must say I dont like it, cause it doesnt seem logical to me. When to produce a settler should be a strategic decision. And while I can imagine that founding a new city will cost more gold because of more administration etc. I dont see how a new settler could need even more "building material" for the next city.
But Willgar, keep the ideas coming! Its great to have people interested in this and helping in improving.
I run game.aiplay in the console. There is an autoplay from the betterAI right? And it should be in the FFH now? Well never used it. I tried the keyboard commad once to run it, but didnt work.
Is that one different?
To all the Civ modders:
Im looking for functions that give feedback on a civs economy or anything that helps to decide when its best to build a settler (and pay the gold for the new city).
edit: attachment deleted. new version available
I thought about a timed settler or making a settler cost more hammers.
I must say I dont like it, cause it doesnt seem logical to me. When to produce a settler should be a strategic decision. And while I can imagine that founding a new city will cost more gold because of more administration etc. I dont see how a new settler could need even more "building material" for the next city.
But Willgar, keep the ideas coming! Its great to have people interested in this and helping in improving.
I run game.aiplay in the console. There is an autoplay from the betterAI right? And it should be in the FFH now? Well never used it. I tried the keyboard commad once to run it, but didnt work.
Is that one different?
To all the Civ modders:
Im looking for functions that give feedback on a civs economy or anything that helps to decide when its best to build a settler (and pay the gold for the new city).