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Ringworld script based on C2C_PerfectMongoose_v310

Discussion in 'Maps & Scenarios' started by lobosan, Oct 30, 2014.

  1. lobosan

    lobosan Chieftain

    Joined:
    Mar 30, 2003
    Messages:
    96
    I am trying to hack C2C_PerfectMongoose_v310 script's map proportions to create ringworld-like maps. I started with Sam's blog entry "Making extra-huge maps", did some exploring, but am not getting anywhere.

    Can someone give me some hints or advice?
     
  2. AIAndy

    AIAndy Deity

    Joined:
    Jun 8, 2011
    Messages:
    3,414
    Perfect Mongoose is based on Perfect World 3, not Perfect World 2 like Totestra. This means it uses a different method to generate elevation maps so even if it is possible to get it to generate a ringworld it will likely require a different way.
     
  3. lobosan

    lobosan Chieftain

    Joined:
    Mar 30, 2003
    Messages:
    96
    FYI: Temudjin's very nice Ringworld3 script seems to work with C2C.
    Wonder and special terrains don't get placed but resources show up.
    You'll have to place MapScriptTools.py and Ringworld3_102_mst.py into the C2C PrivateMaps folder.
     
  4. lobosan

    lobosan Chieftain

    Joined:
    Mar 30, 2003
    Messages:
    96
    Correction!
    MapScriptTools.py is not needed because it is already included in Caveman2Cosmos\Assets\.
     

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