Rise and fall of empires

Joined
Mar 23, 2006
Messages
928
Location
Adelaide, Australia
Ok huge scenario idea bit difficult to do by myself

A scenario were empires rise and fall with time on a global (or European if global is too difficult) scale. What Ive got down for being civs (Including start year and end years...* denotes BC

<-1560* EGYPT525*-><-240GUPTA550-><-927ENGLAND

<-420HUNS469-><-750PALA 1174-><-1206MONGOL1294-><-1363TIMUR1506-><-1775AMERICA

<-728*MEDIAN330*-><-552 KHAZAR900-><-1139PORTUGAL1580-><-164QING1911-><-1933NAZI1945->

<-752*ROME476-> <-722SPAIN1822-><-1867JAPAN1945->

<-495*GREECE323*-><-323*SELECUID60*-><-632ARABIA1258-><-1299OTTOMAN1922->

<-2000*ASSRYIA627*-><-321*MAURYAN184*-><-618TANG907-><-1037SELJUK1307-><-1368MING1644-><-1682RUSSIA

<-226SASSINID651-><-843FRANCE

Civs are chosen based on wiki's largest empire page, all civs will have "base" cities that are impenertrable so they don't rise up somewhere there not meant too. Most extra tech probably for civ uniqueness and most extra units probably for civ UU's. Questions such as what map and debating what civs (The Byzantines and Aksumites are out due to their longevity making them difficult to implement) when civs rise and fall, and how they do that should be debated in this forum.

Their are some dynasties in that list, they are China- Tang, Ming, Quing
India- Mauryan, Gupta, Pala
Persia/Iran- Median and Sassinid
 
Yes, because (hopefully) in that example the Quing civ has been destroyed around 1911, freeing up a new slot for a new civ. Regarding that particular transision barbarians (representing the communists) will rise up (thanks to events.txt) against the Quing and the challenge for that civ will be to survive as long as possible. The new civ here, Nazi Germany will be created in 1933 (Rises up, events.txt) or when a certain city (maybe Canton, Beijing or Taiwan) is captured by the barbarians.

Hope that clarifies that
 
Does that work?

Would you destroy the civs using events (DestroyACivilization) or expect them to be dead by then anyway? Are you sure a destroyed civilization can be regenerated by creating units for it again?

I'd think a destroyed civ can't be brought back to life anymore, except perhaps in case dead civs are respawned. But that brings along other problems.
 
The destroy a civillisation doesn't work because all cities and units are destroyed at once. Either have the new civ rises up based on what turn it is (Which would be better for long periods of no active civ for that line) or when a certain city (whichever survives the longest usually) is taken by a certain civ or barbarians (That would work better for short periods of no activity). I admit both options aren't ideal but in most situations it should work ok
 
The barbarian idea won't work. What could conceivably work (although I don't see how you could accomplish this repeatedly) is for events to spawn enemy KMT units everywhere in China while at the same time spawn an invincible spy Hitler unit (belonging to the Ching) to bribe cities in Germany.

Then again why bother? just let the Ming transition into the Ching transition into the KMT, and the Austrohungarian empire transition into the Third Reich etc. Opps isn't that how the game is supposed to work in the first place?

Good luck
 
Back
Top Bottom