Rise of Rome scenario

emilie

Chieftain
Joined
Sep 7, 2006
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I'm getting totally annoyed by this scenario. I'm playing as Rome, and I just can't seem to expand/conquer quickly enough. I just get way too far behind on the victory points, and it seems too difficult to spread my army between 2 fronts (Carthage & Greece) yet it seems like I pretty much have to go after both of those really early, before their armies have a chance to gain xp and fortify. Is vassalage the only way to win this one? I really dislike vassalage.
 
From what I understand, lots of people have had this problem. I never finished that scenario because I got sick of it, so I can't give you a definitive answer on how to win.
 
I won easily as Rome, and struggled like hell as Egypt.

When I played as Rome, I rushed Greece quickly, taking their scattered cities around my empire and Greece in my initial attack. Then, I had one victory resource. I fought a series of 3 wars against Carthage (funny how that turned out) and finally grabbed Carthage in the second one, although I couldn't work the resource until I took some more nearby territory in the 3rd war (they still controlled the tile). Then, I fought Brennus because he was looking at me funny, and vassalized him, taking his resource by that method instead of building a navy to invade Britain.

Overall, a successful game. The naval war against Carthage was aggravating because they get trireme IIs and I was stuck with the originals, meaning I needed massive numbers to overcome them.
 
Thanks for the comments-- and the link to that older thread; that one did not pop up when I did a search. It was very helpful and I have a lot of new ideas and can't wait to give it another go! :)
 
Egypt is probably second-easiest after Rome due to their unstoppable axemen; pair them with CR trebs, guerilla archersn anti-mounted units, and medics. Try to press the attack against Greece first, then down the bloody boot of Rome. Vassalize Celtia. Save Carthage for last since they are next door to you anyway.

I won easily as Rome, and struggled like hell as Egypt.

When I played as Rome, I rushed Greece quickly, taking their scattered cities around my empire and Greece in my initial attack. Then, I had one victory resource. I fought a series of 3 wars against Carthage (funny how that turned out) and finally grabbed Carthage in the second one, although I couldn't work the resource until I took some more nearby territory in the 3rd war (they still controlled the tile). Then, I fought Brennus because he was looking at me funny, and vassalized him, taking his resource by that method instead of building a navy to invade Britain.

Overall, a successful game. The naval war against Carthage was aggravating because they get trireme IIs and I was stuck with the originals, meaning I needed massive numbers to overcome them.
 
In other words, you didn't play the game as the Romans historically conquered the Mediterranean. :)

Oh, and did you use any trebuchets? :rolleyes:
 
In other words, you didn't play the game as the Romans historically conquered the Mediterranean. :)

Oh, and did you use any trebuchets? :rolleyes:

I was responding mostly to the OP, who mentioned nothing about some mandate to play historically. If you don't like the way the game is set up, perhaps you should mod the mod to take out trebs, and also allow galleys to move into the ocean tiles and not along the coasts... that's not very historically accurate, either. I've beaten that scenario many times as Rome, also in the Civ2 Rome scenario. Several times I went the historical route to attack Carthage first. It's not harder to do so, but it takes a bit longer, and the scenario is already really long as it is.
 
Okay, so I used a completely different strategy and would have eventually won, but there was a weird bug, seemingly, that messed me up. About 20 turns before the end, I stopped getting victory resource points. One source was lost legitimately-- Brennus, who had been giving me his resource in tribute, broke free and eventually declared war on me again, so I lost the points there. But I still should have been getting 10/turn from the Athens source, and I can't figure out why it stopped. The source was within my cultural boundaries, had a VR stronghold built on it, a road, etc, and was being worked. Does anyone have any ideas what could have happened, or this is a known bug? I'm so frustrated!
 
...

I'm not sure about that bug. I got all my points just fine.

@Gaius: I used the trebutchets, but the swarms of Roman Praetorians were just beasts. I had the maximum-strength Egyptian Axes as well, but they were still getting chewed up.
 
I tried this one from a few angles--seemed to me Romans were very strong. I had no trouble at immortal there--when I tried the Egyptians and Carthaginians I took it down to emp and also had little trouble. The key was having a unit that could defend against the Prats while the trebs took down the cities. Don't know about the celts tho and Greeks while having the wonders have some strategic weakness.

My general strat in all cases was not to launch an early war.
 
Okay, so I used a completely different strategy and would have eventually won, but there was a weird bug, seemingly, that messed me up. About 20 turns before the end, I stopped getting victory resource points. One source was lost legitimately-- Brennus, who had been giving me his resource in tribute, broke free and eventually declared war on me again, so I lost the points there. But I still should have been getting 10/turn from the Athens source, and I can't figure out why it stopped. The source was within my cultural boundaries, had a VR stronghold built on it, a road, etc, and was being worked. Does anyone have any ideas what could have happened, or this is a known bug? I'm so frustrated!

It happened to me but I figured out later that it was my fault. I absent mindedly told a worker to build irrigation on the Greek VR I captured. VRs have a special improvement that gets destroyed if you improve the tile. No improvement = no victory points. Luckily, a worker can rebuild it.
 
Sorry for an off-topic question, but is "gunkulator" a Hogan's Heroes reference? :D :mischief:

Thanks for the info about the special improvement. I had no idea that's how victory points accumulated. Seems like it would've been easier just to hard-code it into a city or location itself. :confused:
 
I too had a tough time with Rise of Rome at first; I focused on using the unique units as the main attacking force. This is a mistake; not even the Praetorian VII is good enough to take down cities. Your main unit, no matter which civ you choose, should be the Trebuchet. You escort the trebuchets to the cities using your unique units, augmented with spearmen to guard against horsemen.

Here's an approach that works well for Rome: send the four Praetorians you get at the beginning on a raid against the Celts. Your new Praetorians aren't strong enough to take out the mature cities of the Greeks yet, but the Celtic cities are newly settled and have no defense bonuses; those four units are enough to take all the Celtic cities on the European mainland. You don't even need to fortify the Celtic towns after you take them, because Brennus won't bring new soldiers over from Britain. Mow 'em down.

Once the cities (five or six) are all taken, Brennus will agree to become your vassal. This can be done as quickly as 20 turns, but certainly you should need no more than 40. Be sure to get all his European cities, or else he will break out of vassalage before too long. Once he is your vassal, ask for his victory location; he will give it to you. After that, you'll be keeping pace with the other civs in the accumulation of victory points; so long as you can take one of the other victory locations before 160 AD, you'll win the scenario on points.

I'd recommend using your 4 praetorians, likely well promoted after beating up on Brennus, to take out Massilia on the way back to Italy. Be sure to build some Trebuchets while your Praetorians are wiping out Celtic Europe, so that you can bring Praetorians to Massilia from the west and a few trebuchets (with an escort defensive unit or two) from the east.

After Massilia is part of the Roman Empire, put a city just north of the Alps for the silver, one in Dacia for the two deer resources, and maybe one to the east of Dacia for a base from which to assault the Greeks.

Once you've done those things, you can take your time and alternate between attacking the Greeks and the Carthaginians. I recommend two armies: one to conquer Spain (which will then become the core of an army to invade Africa) and one to push into Greece. Take a city or two from one foe, make peace when your force becomes depleted, and then attack the other. Go back and forth, constantly refreshing your 2 armies with new units (and slowly building a good navy for the invasion of Corsica, Sardinia, and Africa), until you've taken the two capitals. You'll have 4000 points when time expires. You might even be able to invade Egypt, but you'll get plenty of points even if you just leave Egypt alone.
 
I don't get how some people say when they vassalize enemies they get victory points.:confused: :confused: Because when I Played as Rome I Vasalized Greece and the Celts but I didn't get a single point:confused: Is something wrong with my game or my computer:confused: :confused: :confused:
 
I was confused at first, too. After you get them to capitulate, then ask them for their "victory location." Each civ has its own color. They will agree, and you'll start getting their 10 pts per turn.
 
Wooohooo!Thanks a lot. I'm gonna go try it right now:) :) :D :woohoo:
 
:woohoo: :woohoo: :woohoo: :woohoo: :thanx: :thanx: :thanx: IT WORKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YES!!!!!!!!!!!
 
...For some reason, you guys seem to insist on mowing down the Civ. Not a needed tactic here.

The FIRST thing you should do, is go on raids and destroy all VP improvements. Which stops them from getting points. Then, just do some city clearing around the point when ready. Not hard at all.
 
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