Justus II
General Staff
Well, I don't claim any credit for originality, but here is my first scenario. I actually started this as more of an experiment, to learn how to use the editor. Anyway, it is as nearly as possible a literal translation of the Civ II Rise of Rome scenario from the CD into Civ III. I give credit to TrueLight, from Apolyton, for posting the Mediteranean Sea map, which was a pretty nearly exact rendition of the Civ II map.
I then went in and edited the civs to match the seven of the original scenario (Rome, Carthage, Macedonian, Ptolemian, Seleucid, and Independent Greeks, and Celts). Every city is placed in the same tiles as the original, and most roads/improvements are also the same. (Some slight changes to ensure they have at least one luxury, horses, or whatever resources they needed). Also, all units are in the same starting locations, with a few modifications, for unique units. Greeks and Macedonians have Hoplites, Carthage and Seleucid have Elephants, (and a couple strays thrown in), Ptolemy have a 3.1.2 War Chariot, and the Celts have a 3.1.2 Rider unit instead of all the chariots that the scenario gave them. (when did the celts use chariots?).
I also replaced all settlers and caravans with workers, and diplomats with scouts (to make contact with other nations). Obviously, we can't edit diplomacy yet, so you will start out at peace/no contact with all other nations, to be fair you should declare war on the independents the first turn. (Pyrrus has already landed at Taras, after all).
It is currently set up as a scenario, with Rome as the human player and the other six already selected. You can edit the .bic to select another player as the active (human) player, I have tested it as Carthage and Macedonian, but the original was designed for the Romans.
The big caveat, as it was in the original, is the Tech Tree. I did not modify it at all (yet
), and in the Civ II version most civs had almost all the ancient techs, except Iron Working, so they start in the Medieval age. Most of the other tribes actually start with Astronomy (which allows sea trade, and a carry over from Civ II). I have slowed down the rate of tech advances, but I intend to revamp the tech tree to create some new units and things to work for.
As I mentioned, feel free to play around with this, it was mostly my way of learning the editor so I can work on a more detailed Roman scenario. Let me know if you find any bugs/wierd events/etc. I tested it on Emporer level, and did reduce the barb. bonuses and the starting units for the other races.
Have fun!
(BTW, this is just the .bic file, it only uses existing units/leaders/graphics etc. so there are no other files to download - I will get more involved with my other scenario)
Version 1.1 Update
Corrected a few Unique Unit problems with the greek civs, this should be the complete list.
ROME: Caesar
UU: Legionary 3.3.1 ** V 1.2 now 4.3.1, cost 40
CARTHAGE: Hannibal
UU: War Elephant 4.1.2
MACEDONIAN GREEKS: Antigonus
UU: Hoplite 1.3.1
PTOLEMAIC GREEKS: Cleopatra
UU: War Chariot 3.1.2
SELEUCID GREEKS: Antiochus
UU: War Elephant 4.1.2
INDEPENDENT GREEKS: Hiero
UU: Hoplites 1.3.1
CELTS: Vercingetorix
UU: Rider 3.1.2 ** V1.2 now Chariot, 3.1.2 cost 30
Notes:
Units: There are a couple of extra War Elephants thrown in (Phyrrus has one, for example)
but they cannot be built by the other civs.
Leaders: I kept Cleopatra to match up with the leader animation, and she was a decendant of
the Ptolemy line. Other leaders are matched with who they are based on, so Hannibal is
Shaka (I know Carthage is really a phoenician city, but I ran out of middle eastern leaders)
Antigonus is Hammaurabi, Antiochus is Xerxes, Hiero is Alexander, and Vercingetorix is
Bismark.
Version 1.2 Update:
Tech tree redone, see post later in this thread for details or readme. The second era (Republican Era) has most of the old middle age techs, some moved around, and obviously no gunpowder!
The third era has fewer techs. Also, a couple of units were changed, the Legion is now 4.3.1 and costs 40, and the Celts do have their Chariots, at 3.1.1 and cost 30. Many improvements have been renamed to match the time period, and there are many newly renamed wonders available through research. Enjoy!
Version 1.2b Bug Fix:
Several people have reported problems when a Great Leader is created. Apparently when I changed the names of the eras, the game is looking for a LEADER folder with that name. (see posts on second page of this thread for more details). I have a link for a zip file with generic LEADER and ARMY folders, which are non-era specific and will avoid this era. They use the Middle Ages graphics. Just download them and unzip them into your art\units subfolder. Here is the link to the file:
http://www.civfanatics.net/uploads/Leader_Army.zip
Version 1.1 removed after 129 downloads
I then went in and edited the civs to match the seven of the original scenario (Rome, Carthage, Macedonian, Ptolemian, Seleucid, and Independent Greeks, and Celts). Every city is placed in the same tiles as the original, and most roads/improvements are also the same. (Some slight changes to ensure they have at least one luxury, horses, or whatever resources they needed). Also, all units are in the same starting locations, with a few modifications, for unique units. Greeks and Macedonians have Hoplites, Carthage and Seleucid have Elephants, (and a couple strays thrown in), Ptolemy have a 3.1.2 War Chariot, and the Celts have a 3.1.2 Rider unit instead of all the chariots that the scenario gave them. (when did the celts use chariots?).
I also replaced all settlers and caravans with workers, and diplomats with scouts (to make contact with other nations). Obviously, we can't edit diplomacy yet, so you will start out at peace/no contact with all other nations, to be fair you should declare war on the independents the first turn. (Pyrrus has already landed at Taras, after all).
It is currently set up as a scenario, with Rome as the human player and the other six already selected. You can edit the .bic to select another player as the active (human) player, I have tested it as Carthage and Macedonian, but the original was designed for the Romans.
The big caveat, as it was in the original, is the Tech Tree. I did not modify it at all (yet

As I mentioned, feel free to play around with this, it was mostly my way of learning the editor so I can work on a more detailed Roman scenario. Let me know if you find any bugs/wierd events/etc. I tested it on Emporer level, and did reduce the barb. bonuses and the starting units for the other races.
Have fun!
(BTW, this is just the .bic file, it only uses existing units/leaders/graphics etc. so there are no other files to download - I will get more involved with my other scenario)
Version 1.1 Update
Corrected a few Unique Unit problems with the greek civs, this should be the complete list.
ROME: Caesar
UU: Legionary 3.3.1 ** V 1.2 now 4.3.1, cost 40
CARTHAGE: Hannibal
UU: War Elephant 4.1.2
MACEDONIAN GREEKS: Antigonus
UU: Hoplite 1.3.1
PTOLEMAIC GREEKS: Cleopatra
UU: War Chariot 3.1.2
SELEUCID GREEKS: Antiochus
UU: War Elephant 4.1.2
INDEPENDENT GREEKS: Hiero
UU: Hoplites 1.3.1
CELTS: Vercingetorix
UU: Rider 3.1.2 ** V1.2 now Chariot, 3.1.2 cost 30
Notes:
Units: There are a couple of extra War Elephants thrown in (Phyrrus has one, for example)
but they cannot be built by the other civs.
Leaders: I kept Cleopatra to match up with the leader animation, and she was a decendant of
the Ptolemy line. Other leaders are matched with who they are based on, so Hannibal is
Shaka (I know Carthage is really a phoenician city, but I ran out of middle eastern leaders)
Antigonus is Hammaurabi, Antiochus is Xerxes, Hiero is Alexander, and Vercingetorix is
Bismark.
Version 1.2 Update:
Tech tree redone, see post later in this thread for details or readme. The second era (Republican Era) has most of the old middle age techs, some moved around, and obviously no gunpowder!

Version 1.2b Bug Fix:
Several people have reported problems when a Great Leader is created. Apparently when I changed the names of the eras, the game is looking for a LEADER folder with that name. (see posts on second page of this thread for more details). I have a link for a zip file with generic LEADER and ARMY folders, which are non-era specific and will avoid this era. They use the Middle Ages graphics. Just download them and unzip them into your art\units subfolder. Here is the link to the file:
http://www.civfanatics.net/uploads/Leader_Army.zip
Version 1.1 removed after 129 downloads