Ritual Reworking

MaxAstro

Spiral Knight
Joined
Dec 18, 2007
Messages
645
Something that I've never liked about rituals is how production-wise, they are no different from any other building. Also, they take a ~really~ long time to build, generally enough that they almost aren't worth it, or at least never hit when they are needed.

So, I had an idea for tweaking this more to my liking. Unfortunately, I have no idea how to code it or even if it is possible. My idea is that instead of being built normally in a single city, a ritual may be built in any number of cities at once, and each city building it adds to the total production each turn. Combined with a few cost tweaks to the rituals, I think this would make rituals much more interesting to build; do you assign one to just one city and leave that city doing nothing else for a long time, or do you tie up several of your cities to get it built faster?

Is there any reasonable way to code something like this? I am fairly experienced in XML, have a little bit of Python knowledge, and am very, very good at interpreting existing code and tweaking it to do what I want, but I don't see anything currently in the game I could use to create this effect.
 
If I set rituals to be buildable more than once, so multiple cities could build them at once, I might be able to do some per turn python that would have each city check the hammer output of the other cities and add it to it's own progress, perhaps? It would likely not work properly with things like Great Engineers and other forms of rushing, and I really don't know how I'd accomplish that python, but would that be possible?

I also don't know how I'd prevent the ritual from being used again after it is completed (Unless I just made all rituals repeatable and really expensive, but I don't quite want to do that).
 
Spacecraft pieces could work, or maybe you could create a new building that becomes available when you start a ritual and contributes to its progress, e.g. when you start building Genesis, other cities can also build "Genesis", but their one is just like building Research or Wealth, and increases the hammer output of the city building Genesis.
 
Nice idea. Especially if a seperate screen can be made to come up like the spacecraft screen showing phases of the ritual or just activating with a world graphical event like the launching of the spaceship. This would work especially well for something like the Rites of Oghma.

- feydras
 
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