MattII
Prince
Just a simple idea I wanted to put forward. If a worker is beside a river another command box can be shown, which means build a bridge (when the technology is researched) and then you have to select the square (across the river) to bridge to.
I also think that rivers should be a barrier, somewhat, to movement and to enemy troops. In this I propose that a unit crossing a river that is not on a bridged section losses all remaining movement for its turn regardless of what it started with, with the exception that there is a settable flag (possibly called fording, though amphibious would also work) that allows a unit to cross without movement penalty.
In regard to the military idea, a unit defending from a cross river attack should recieve a defence bonus unless the unit attacking has the fording or amphibious ability, bombarding, however would not be affected.
I also think that rivers should be a barrier, somewhat, to movement and to enemy troops. In this I propose that a unit crossing a river that is not on a bridged section losses all remaining movement for its turn regardless of what it started with, with the exception that there is a settable flag (possibly called fording, though amphibious would also work) that allows a unit to cross without movement penalty.
In regard to the military idea, a unit defending from a cross river attack should recieve a defence bonus unless the unit attacking has the fording or amphibious ability, bombarding, however would not be affected.