CellarDweller22
Alive And Kickin'
To clarify, it seems that this is not about the RNG, but about the application.....
If we start placing results that are with "two dice", so to speak, then that would change the battle outcome percentages in a parabolic fashion (or something like that!
), leading to percentages that are almost impossible to calculate. I'd HATE to have to use an odds calculator while playing civ.....
Hasn't anyone used REAL dice? How about those aa guns in Axis and Allies? People always used to complain that the computer's numbers were skewed, yet in my last real life game, I threw FIVE ONES
(they only hit on a one)..... and my opponent thereby lost the game.
I also know that in key battles in Risk, I probably threw sixes on defense half the time....
Remember, this game isn't chess..... it's more akin to backgammon. Not only must you plan out your moves, but must also calculate the odds of certain things happening several turns in advance. The great backgammon players always know what the odds are, and when to accept or reject the double (and thereby "rack em up" again).
In my current civ game, I saw three samurai take out 3 tanks (AI vs AI). It happens. How often?? well, if it's a 5% result, it's statistically insignificant. If your odds of taking a city are 90%, then one in ten times you fail. Are we saying that you fail 3 in 10 times because of the dice generator? I would believe that someone failed to take into account some insignificant factor (fortified, city of size 7, terrain, etc.) before I would believe that the numbers are skewed. Perhaps someone could perform a test?!
-- From The Cellar
If we start placing results that are with "two dice", so to speak, then that would change the battle outcome percentages in a parabolic fashion (or something like that!


Hasn't anyone used REAL dice? How about those aa guns in Axis and Allies? People always used to complain that the computer's numbers were skewed, yet in my last real life game, I threw FIVE ONES

I also know that in key battles in Risk, I probably threw sixes on defense half the time....

Remember, this game isn't chess..... it's more akin to backgammon. Not only must you plan out your moves, but must also calculate the odds of certain things happening several turns in advance. The great backgammon players always know what the odds are, and when to accept or reject the double (and thereby "rack em up" again).
In my current civ game, I saw three samurai take out 3 tanks (AI vs AI). It happens. How often?? well, if it's a 5% result, it's statistically insignificant. If your odds of taking a city are 90%, then one in ten times you fail. Are we saying that you fail 3 in 10 times because of the dice generator? I would believe that someone failed to take into account some insignificant factor (fortified, city of size 7, terrain, etc.) before I would believe that the numbers are skewed. Perhaps someone could perform a test?!

-- From The Cellar
