Punkymonkey said:30 turns for a superhighway on one square?
30 turns unmodified. Replaceable Parts halves that, and then Democracy can reduce it another 33%. And if you're Industrious, that's another 50% off, for 5 turns.
Punkymonkey said:30 turns for a superhighway on one square?
It's still 15 turns if you are not in a democratic gov (and they are not using specific governments any way.apatheist said:30 turns unmodified. Replaceable Parts halves that, and then Democracy can reduce it another 33%. And if you're Industrious, that's another 50% off, for 5 turns.
warpstorm said:I agree with Pembroke. If roads only give a movement bonus and no negative (besides the worker time to build them), I will likely road every tile in my empire eventually.
lordex said:If we consider each tile an area, say the size of a county in the US, it's hard to imagine there isn't one single road in it. So maybe road-on-every-tile IS the way it's supposed to be.
Aussie_Lurker said:Its very simple, Lordex. Roads only generate trade for that city if they are connected into the broader trade network-and I believe it is a one time benefit.
Additionally, though, Cottages can grow into villages and towns which generate economic benefits for the city-if 'occupied'. So it really is just about representing things in a much better fashion than road sprawl, IMO.
Pembroke said:2) If every unit of yours can reach any square of yours inside one turn then strategic troop placement is pointless.