Moderator. Please don't move to Modding forum as I am not seeking modding advice, but gameplay input from players.
Hi all. There are old threads on this that didn't quite answer this.
I like to tweak units and techs to better balance (or even unbalance) games. One tweak I’m looking to do is modify the musketeer. Its been discussed before, but if you wanted to provide a bigger incentive to build musketeers without OPing them, which would you pick? Im looking to give the musketeer the normal 1 movement range as opposed to its current 2, but give it either morale (+1 movement), or commando( use enemy roads).
Commando might make it too OP im thinking. I like the idea of the unit keeping its ability in upgrade similar to the impi keeping its ability as you upgrade it.
Also thinking of lowering elephant to 7 base strength but keeping balista at 8 to give it a reason to be built and feared.
Thoughts? Ideas about other units welcomed too.
Hi all. There are old threads on this that didn't quite answer this.
I like to tweak units and techs to better balance (or even unbalance) games. One tweak I’m looking to do is modify the musketeer. Its been discussed before, but if you wanted to provide a bigger incentive to build musketeers without OPing them, which would you pick? Im looking to give the musketeer the normal 1 movement range as opposed to its current 2, but give it either morale (+1 movement), or commando( use enemy roads).
Commando might make it too OP im thinking. I like the idea of the unit keeping its ability in upgrade similar to the impi keeping its ability as you upgrade it.
Also thinking of lowering elephant to 7 base strength but keeping balista at 8 to give it a reason to be built and feared.
Thoughts? Ideas about other units welcomed too.