Hi,
I've been a long-time fan of the Rise of Mankind mod as well as its mod mod, A New Dawn. When I found Caveman2Cosmos my interest in Civ 4 was rekindled.
As great as C2C is I feel it requires much in the way of tweaking, especially in the later eras. I've done my best to make the units, buildings, civics, leader traits and wonders as balanced, useful and unique as possible.
Nearly everything has been tweaked in some way. You can check out the screenshots to see some of the changes but the best way to see them is via the Civilopedia. However, some of the major changes are:
Any feedback would be greatly appreciated. If there is a lot of interest I'll work on merging the changes into v34 and maybe the SVN version too.
- Roll
Screenshots:
Gallery on Imgur
Installation:
Note: This mod mod is for v33 ONLY. It won't work with the SVN or any later version of Caveman2Cosmos.
Back up your copy of Caveman2Cosmos before installation.
Extract the .7z archive to your Caveman2Cosmos directory and let it replace the necessary files.
Clear your BtS cache as well as your C2C cache before starting the mod.
Credits:
The tweaks to the XML files are my own. However, I've included an icon from LateGameMod by Moctezuma. Credit for that icon goes to him.
Edits:
Added note to clear cache before playing.
I've been a long-time fan of the Rise of Mankind mod as well as its mod mod, A New Dawn. When I found Caveman2Cosmos my interest in Civ 4 was rekindled.
As great as C2C is I feel it requires much in the way of tweaking, especially in the later eras. I've done my best to make the units, buildings, civics, leader traits and wonders as balanced, useful and unique as possible.
Nearly everything has been tweaked in some way. You can check out the screenshots to see some of the changes but the best way to see them is via the Civilopedia. However, some of the major changes are:
- Rebalanced buildings and civics that affected food production.
- Reduced bonus to trade routes from population.
- Citizen employment added to nearly all power plants and powerful buildings.
- Alt-timelines made available to all players.
- Units and buildings require a wider variety of resources.
- Most pre-modern wonders will now go obsolete.
- Limited workaround to allow air units to utilize promotions.
Any feedback would be greatly appreciated. If there is a lot of interest I'll work on merging the changes into v34 and maybe the SVN version too.
- Roll
Screenshots:
Gallery on Imgur
Installation:
Note: This mod mod is for v33 ONLY. It won't work with the SVN or any later version of Caveman2Cosmos.
Back up your copy of Caveman2Cosmos before installation.
Extract the .7z archive to your Caveman2Cosmos directory and let it replace the necessary files.
Clear your BtS cache as well as your C2C cache before starting the mod.
Credits:
The tweaks to the XML files are my own. However, I've included an icon from LateGameMod by Moctezuma. Credit for that icon goes to him.
Edits:
Added note to clear cache before playing.