Roma Noricum

temurleng

Another Dumb Message
Joined
Jul 22, 2004
Messages
167
Location
North of the South Pole
So I'm reading the book: Hannibal's Children". In it, Carthage defeats Rome in the 2nd Punic War. Rather than kill all the Romans, Hannibal offers the (apparently) ancient 3rd way: national exile. Reluctantly, the Romans accept, and they build a new nation along the Danube and Rhine.

115 years later, the Romans send a "trade" delegation southward. They find the Carthaginians preparing to invade the Ptolomaic Empire, while the Seleucids fend off the newly-appearing Parthians. Northern and cetral Italy are not directly controlled by any single nation. The Romans and Carthaginians ally, while the leader of the Roman delegation travels to Ptolemaic Alexandria to prepare the defenses of the capital. The idea is to get Carthage involved in a protracted war, making them powerless to oppose the Romans' land grab for Italy, and the sacred Seven Hills.

I think this would make a great scenario, but I'm less certain where to start it. Should it be: 1) when the Romans agree to be exiled; 2) when the Romans are about to send out the expedition; or 3) when the Romans and Carthaginians ally in preparation of the invasion of Egypt. I think the last would be least interesting, and the first hardest to pull off, but potentially the best.

Does anyone have any suggestions?
 
(1) When the Romans are exiled.

Start with a few Settlers, some military units and techs. All the fun of playing default civ from the ground up only with other civs already established and plenty of free techs. Would be innovative at least.

I'm just not really into alternate history scens. never saw the point since by changin gthings, you're no longer playing within history but rather someone's fantasy world based on history. So really, you're playing a fantasy scen (some sites actually archive such scens in their own seperate DL section). I prefer to play within the strict parameters of actual history and attempt to reproduce (proportionally) the challenges of the time when modding.
 
yoshi said:
(1) When the Romans are exiled.

Start with a few Settlers, some military units and techs. All the fun of playing default civ from the ground up only with other civs already established and plenty of free techs. Would be innovative at least.

I'm just not really into alternate history scens. never saw the point since by changin gthings, you're no longer playing within history but rather someone's fantasy world based on history. So really, you're playing a fantasy scen (some sites actually archive such scens in their own seperate DL section). I prefer to play within the strict parameters of actual history and attempt to reproduce (proportionally) the challenges of the time when modding.

Thanks, Yoshi. Your ideas give me a good base to build my scenario. All the scens I've tried to create have had little to do with history, because I'd think it's too difficult (or maybe not the kind of difficulty I like to take on) to get historically accurate.

While some works of Alternate History are merely fictional fluff, some force the writer and reader to gain greater understandings of historical processes.
 
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