I've got all the basics down now (how to start typing, etc.), and I'm able to get my mod loaded into the game. I can verify through the options dialog that it's running.
However, it doesn't work. The purpose of this mod is to simply remove from the warlord handicap scope the ability for a goody hut to turn out either maps or barbarian locations. I might make it more complicated later, but for now it's simple. Well, I still get maps from goody huts, so I know it's not doing what I intended (although, probably exactly what I TOLD it
).
Here's the code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/30/2011 12:02:13 PM -->
<GameData>
..<!-- TODO: Insert table creation example here. -->
..<!-- TODO: Insert table data example here.-->
..<!-- Enter your Game Data here. -->
..<HandicapInfo_Goodies>
....<delete>
......<Row>
........<HandicapType>HANDICAP_WARLORD</HandicapType>
........<GoodyType>GOODY_MAP</GoodyType>
......</Row>
......<Row>
........<HandicapType>HANDICAP_WARLORD</HandicapType>
........<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType>
......</Row>
....</delete>
..</HandicapInfo_Goodies>
</GameData>
Can someone take a quick look and see if they can discern what I'm doing wrong?
However, it doesn't work. The purpose of this mod is to simply remove from the warlord handicap scope the ability for a goody hut to turn out either maps or barbarian locations. I might make it more complicated later, but for now it's simple. Well, I still get maps from goody huts, so I know it's not doing what I intended (although, probably exactly what I TOLD it

Here's the code:
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 4/30/2011 12:02:13 PM -->
<GameData>
..<!-- TODO: Insert table creation example here. -->
..<!-- TODO: Insert table data example here.-->
..<!-- Enter your Game Data here. -->
..<HandicapInfo_Goodies>
....<delete>
......<Row>
........<HandicapType>HANDICAP_WARLORD</HandicapType>
........<GoodyType>GOODY_MAP</GoodyType>
......</Row>
......<Row>
........<HandicapType>HANDICAP_WARLORD</HandicapType>
........<GoodyType>GOODY_REVEAL_NEARBY_BARBS</GoodyType>
......</Row>
....</delete>
..</HandicapInfo_Goodies>
</GameData>
Can someone take a quick look and see if they can discern what I'm doing wrong?