R
Rabbit, White
Guest
RomanFire asked for RPG-7 and I know that people like modern weapons (as seen by the popularity of smitty's thread), so here it is. I also went a step further and equiped two units with it, SAM Infantry and regular Infatry. The zip contains both units and the stand-alone RPG-7.
Download
Both units are animated using the standards SAM Infantry animations but there's a small thing to note here. For the SAM RPG I have changed the animations (by simple renaming) such that it uses the RPG for attacking land units and the submachine gun for attacking air units (more appropriate since the RPG is for attacking tanks of course), i.e. in reverse of regular sam animations, in which it uses the rocket launcher for air units and gun for land units. The RPG carrying (regular) Infantry uses the default sam animations. Here are some shots to demonsrate, in the first the units are defending against land units (yeah, those axeman have no idea what hit them
), in the second against air units, note the different attacks.

So, for the infnatry RPG you need to point to the default sam infantry animation file, but for the SAM RPG you need to point to the animation file found in the same folder as the unit.
If you wish to use the modified animations for the infantry RPG unit as well (i.e. so it attacks land units using the RPG and air units using submachine gun), all you need to do is copy the animation files from SAM RPG folder to the infantry RPG folder and reference those in the art definition for SAM RPG. (It all sounds much more confusing than it really is
)
Unfortunately there's no way to make it so that the units use the RPG against tanks but gun against anything else.
Finally, here is a piece of trivia that might interest some of you. While "Rocket Propelled Grenade" is certainly a fitting interpretation of the RPG acronym. In fact, in the original Russian, RPG stands for Handheld Anti-tank Grenade launcher, which would of course mean that the proper english acronym for it should be HAG.

Enjoy


Download
Both units are animated using the standards SAM Infantry animations but there's a small thing to note here. For the SAM RPG I have changed the animations (by simple renaming) such that it uses the RPG for attacking land units and the submachine gun for attacking air units (more appropriate since the RPG is for attacking tanks of course), i.e. in reverse of regular sam animations, in which it uses the rocket launcher for air units and gun for land units. The RPG carrying (regular) Infantry uses the default sam animations. Here are some shots to demonsrate, in the first the units are defending against land units (yeah, those axeman have no idea what hit them



So, for the infnatry RPG you need to point to the default sam infantry animation file, but for the SAM RPG you need to point to the animation file found in the same folder as the unit.
If you wish to use the modified animations for the infantry RPG unit as well (i.e. so it attacks land units using the RPG and air units using submachine gun), all you need to do is copy the animation files from SAM RPG folder to the infantry RPG folder and reference those in the art definition for SAM RPG. (It all sounds much more confusing than it really is

Unfortunately there's no way to make it so that the units use the RPG against tanks but gun against anything else.
Finally, here is a piece of trivia that might interest some of you. While "Rocket Propelled Grenade" is certainly a fitting interpretation of the RPG acronym. In fact, in the original Russian, RPG stands for Handheld Anti-tank Grenade launcher, which would of course mean that the proper english acronym for it should be HAG.


Enjoy
