I still play. Last night I ran a party of three(w/one NPC) players. One 16th level monk(Toammar, son of Sir Tormod Townburner, Herald of Tranios), one 6th level paladin/10th level consecrated harrier(Sir Erevan, Knight of Ergos), and one 7th level psion/10th level pyrokineticist(Prince Xaen), and the paladin's mount Elizia, a young adult silver dragon.
They were going up against the frost giant Jarl after alerting his forces with a brief foray into his rift(killed the ogre magi emmissaries(the ogre magi wouldn't fight fair though, kept them in the dark and stayed invisible, and flew above their heads using magic the whole time, while they were being assaulted by frost giant guards. They only survived because Toammar has Spider Climb from a MI and could battle them, and Sir Erevan did an anti-magic effect to dispel the darkness on the ground.) One frost giant(the one who ran for reinforcements) described the entire party, and their apparent powers, to his jarl. Grugnir, being no-one's fool, made some preparations for their certain return. His witchdoctor used spilt blood from the battle, and some discarded broken weapons, to track the party's movements, and scry them(none took the skill, so they totally blew their detection rolls).
Two weeks later, the party used the teleport chain from the hill giant steading a second time, and appeared in a custom-tailored ambush. As soon as they appeared, I shook my head sadly, and said: "Geeze, you guys didn't even put yourselves in a defensive formation for the teleport. You just have no respect for intelligent opponents, do you?"
Six giants and three white dragons(they met and drove the dragons off in an earlier encounter, so I figured the dragons would make a temporary alliance with the giants to kill the PCs, (after a single dragon ran away, and she and her mate fled again, so they called grandma, dad, and the cousins) had the teleport area surrounded, and got the drop on them.
In the first round, the giants killed both Sir Erevan(two hits, one a triple damage crit(87hp), failed his Fort save(rolled a 1)) and Elizia(four hits, two of them criticals), and one of the dragons managed to pin Toammar with a crush. In the second round, they finished off Prince Xaen in the first attack, dropping him to 0 hp. Toammar (now very scared and lonely) Abundant Stepped to the top of the dragon's head that was pinning him.
It bit him and flung him off. In his second action, he was raked by the dragon, and all the other enemies moved toward him(he had initiative fortunately). He used the first wish on his ring of 3 wishes to attempt to change a past event("Uh, Nate, I wish we never left the inn this morning."), and it fizzled.
Third action, monk wished for the enemies to go away. Dragons all failed their SR checks, and he was left alone with his dying and dead comrades. He used some MI's to revive the paladin and the pyrokineticist, and the last wish to revive the dragon.
That's when they noticed the other four dragons, with frost giants riding on their backs, heading for their location. Yep, Grugnir, his wife(a 6th level priestess of Virtul(god of giants and battle)), and two of his best guards were flying combat air patrol, and the ambush group had an orc slave who sounded a horn at the onset.
After a dogfight, and some really lucky dice rolls on the party's part(I use the old Good Hits and Bad Misses tables from an old Dragon magazine for critical hits, and Toammar got an IK on on of the dragons, and managed to make his save by 1 for the massive damage from the fall(lost 85hp though). He drank a heal potion, and moments later, found himself battling Grugnir, who had fallen off his dragon after fumbling during a boulder throw. (Grugnir rolled low for falling damage, and made his save easily.) Prince Xaen did a Flaming Burst a la Legend of Dragoon onto Grugnir's head, killing him (and nearly the pyro as well) after Toammar managed to take him down a peg, nearly getting himself killed in the process.
One of the other dragons died instantly when Sir Erevan leaped onto its head, sword out, and the pyro got past the other two's SR(I use it for psi too) to stun them.), they actually found themselves victorious. Or at least alive.
They're running for home as we type/read, heh, heh. The group decided that they had bitten off more than they could chew, and we're actually rolling up new PCs to start a nice low-level campaign on the 'Oriental' facet of Ergos(my hyper-cubical campaign world), the Three Empires.
A couple of notes--
The death from massive damage rule, I have made one modification to. 50 hp has a Fort save of 15. For every 3 hp above 50, the save difficulty goes up by 1. This is to keep high-level PCs from getting too cocky.
Also, I allow people to aim at locations, with a chance of doing extra damage or getting an IK. I don't have a hard and fast set of rules for it, but basically, the smaller the creature, the higher the attack penalty for aiming, and the greater the chance of special damage if they hit. Large creatures are easier to aim on, but the chance of an IK becomes vanishingly small as size increases. It makes sense, and the monsters can do it to(and they do try from time to time), so I let it happen.
Well, I guess that's enough for now. But man I love this game! It's even(dare I say it) better than Civ...
Edit: I remembered the PC's names, and thought the story would be more interesting that way...
[This message has been edited by FearlessLeader2 (edited July 22, 2001).]