RPS: One of your big influences is Alpha Centauri, as you have made very known. For one, why append that onto Civ? Why not make it it’s own thing, and just do an Alpha Centauri successor? Why make it a Civilization game specifically?
Miller: That’s an easy answer, but I think even if we had the Alpha Centauri IP available I don’t know if we would’ve decided to do a sequel to it. I mean this is really such a different game, and if you look back at Alpha Centauri and how it’s a companion to Civ 2, or is it Civ 3? It’s a very good companion to those games but I think what we brought to the table with this game is what we’ve learned in the decade since we made that.
I think fundamentally Beyond Earth is a much more optimistic perspective on our future in space. I mean, in Alpha Centauri you get to a planet on the Starship Unity and you’re already at each others throats. It’s kind of a pessimistic way to start everything, but this is a much more optimistic view. And of course there’s conflict, but we wanted to present this aspirational product, and that has influenced a lot of the decision making.
And of course we love Alpha Centauri, we pay homage to that all over the place in this game, but it is a very different game. I’d even, I mean you could say spiritual successor to Alpha Centauri, because we built this game for fans of that game, but it’s different enough that I don’t even think that you can put it in the same [lineage]. It’s a Civ in space, that’s about it. Beyond the winks and nods.