The Last Conformist
Irresistibly Attractive
I'm thinking about editing the basic HP of units so that Conscripts have 4, Regulars 6, Veterans 8 and Elites 10. This'd preserve the relative strengths while making combat a bit more predictible and decrease the chance of Spearmen killing Infantry etc. Presumeably I should also double the rates of fire of all bombardment units so that artillery preparation and aerial bombing retains it efficiency (such as it is ...).
So, I thought I'd ask people who've tried this before if a) this slows down gameplay to an annoying degree - will combat last almost twice as long? - and b) it causes any unforseen game balance issues.
So, I thought I'd ask people who've tried this before if a) this slows down gameplay to an annoying degree - will combat last almost twice as long? - and b) it causes any unforseen game balance issues.